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sceHmd2Initialize fails, so titles skip their VR set-up; the other libSceHmd2 and libSceVrTracker2 exports throw.
39 lines
750 B
C++
39 lines
750 B
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceVrTracker2GetResult() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2Initialize() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2QueryMemory() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2RegisterDevice() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2SetCoordinateSystem() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2UnregisterDevice() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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