RecordedFillClearsWithoutWait now also runs with a D32_SFLOAT_S8_UINT target: a
recorded SMem 0 fill (0xf0) over the HTILE clears depth and stencil at the bind
without a GPU wait, and is stored back as expanded (0xfffff3ff). The stencil case
alone fails with APS5_NO_PENDING_HTILE_FILLS=1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>