Files
AnyPS5/core/libs/prx/libSceNpPartner001/Export.cpp
T
marcio-ch fc3e2345c0 refactor(libSceNpPartner001): name the EA access exports
sceNpEAAccessInitialize and sceNpEAAccessTerminate resolve the NIDs
7CxI50-xlCk and pMxXhNozUX8, which shadPS4 names in np_partner.cpp. The
stubs still throw; only the names and no-argument signatures change.
2026-10-09 12:57:50 -03:00

16 lines
268 B
C++

#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceNpEAAccessInitialize(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpEAAccessTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}