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3.7 KiB
3.7 KiB
libScePlayGo technical debt
Unknown function info
- scePlayGoRequestNextChunk, scePlayGoSnapshot (libScePlayGo) - their names and NIDs are in the PS5 3.20 export inventory, but no credible prototypes were found. They are declared without parameters solely to resolve known imports; this is not an ABI claim
- scePlayGoSetLanguageMask (libScePlayGo) - stores the mask that
scePlayGoGetLanguageMaskthen reports, and returnsSCE_PLAYGO_ERROR_BAD_HANDLEfor another handle, as shadPS4 does on the PS4. shadPS4 also returnsSCE_PLAYGO_ERROR_NOT_INITIALIZEDbeforescePlayGoInitializeand starts from the system language's mask; here the mask starts with every language and initialization is not tracked. Not measured on a PS5 - libScePlayGo - the chunk set comes from
playgo-chunkdefs.xml(every listed chunk plus chunks 0 through the default chunk), otherwise fromsce_sys/playgo-chunk.dat, whoseplgxheader is read as holding the chunk count as a 16-bit value at offset 0x0A and ids 0 to count - 1 are taken as valid. The field was identified on four dumps, where exactly that many 0x20-byte entries follow from offset 0x100 (RIDE 4 PPSA01599: 35, Persona 5 Royal PPSA05110: 25, LEGO Horizon Adventures PPSA14632 and Kena PPSA01802: 1); the rest of the format is not decoded and ids are assumed to be contiguous. Every listed chunk is reported as installed (LOCAL_FAST). Without either file, a package withsce_sys/playgo-scenario.json(PPSA01748, whose dump lists no chunks) accepts every chunk id as installed, andscePlayGoGetChunkIdlists ids 0 to 999. A title that builds its set of installed chunks from that list skips any chunk it does not see. The console's chunk limit is not known here, and a package with more chunks would see ids from 1000 up as not listed. A package with noplaygo-*file insce_sys(PPSA03001, PPSA03490 and PPSA01285 here) accepts chunk 0; querying any other id throws with a message naming the missingplaygo-chunk.datandplaygo-scenario.json, since the incomplete dump cannot establish whether that id exists;APS5_PLAYGO_UNLISTED_CHUNKS=installedanswers every such id as installed (LOCAL_FAST, which PPSA15388 needs to load its saves) and=absentanswersSCE_PLAYGO_ERROR_BAD_CHUNK_ID(which ends PPSA03001's id walk), as the user's choice for that dump. Asce_systhat holds otherplaygo-*files (playgo-ficm.dat,playgo-hash-table.dat) withoutplaygo-chunk.datorplaygo-scenario.json, or aplaygo-chunk.datwithout aplgxheader and a nonzero count, throws naming the file, because no such dump is known. These answers are unverified on a console, as is the console's answer for an id outside a package's chunk table. - libScePlayGo -
scePlayGoGetSupportedOptionalChunkandscePlayGoGetOptionalChunkreport every bit set fortype0, 1 or 2, i.e. every optional chunk (language pack) supported and installed, likescePlayGoGetLanguageMask. Native requests confirm types 0 through 2 and an eight-byte result; their meanings and bit layout are still determined by the external service, not this module; PPSA01748 calls both with type 0 and hides every text language listed inplaygo-scenario.jsonchunkSupportedLanguageswhen the bitmask is 0. The console's answer for a package that ships no optional chunks is unverified.