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mirror of https://github.com/boykopovar/AnyPS5.git synced 2026-10-22 16:43:05 -05:00
Code Issues Packages Projects Releases 3 Wiki Activity
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9a48a9605caeedc82676e4ecd650ca7e87ecc96f
AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/shaders
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ivica00andCursor b526a115af fix(agc): store the occlusion ready bit without reading the dump
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-15 01:24:28 +02:00
..
CmaskClear.comp
fix(agc): keep the texels of CMASK tiles with codes other than 0 and 15
2026-10-13 02:17:33 +02:00
ColorTransfer.comp
feat(agc): present BT.2100 PQ display buffers on an SDR output
2026-10-14 02:55:21 -04:00
MeshArguments.comp
perf(agc): draw mesh-stage indirect draws on the GPU
2026-10-04 15:45:56 +13:00
PqToSdr.glsl
feat(agc): present BT.2100 PQ display buffers on an SDR output
2026-10-14 02:55:21 -04:00
PresentationPass.frag
feat(agc): present BT.2100 PQ display buffers on an SDR output
2026-10-14 02:55:21 -04:00
PresentationPass.vert
perf(agc): present resident displays without the 4K convert chain
2026-10-14 05:40:11 +13:00
SampleCounter.comp
fix(agc): publish occlusion counts before the ready marker
2026-10-14 08:46:00 +02:00
SampleDumps.comp
fix(agc): store the occlusion ready bit without reading the dump
2026-10-15 01:24:28 +02:00
TextureDetile.comp
perf(agc): move storage texels between the image and its tiled bytes in one pass
2026-10-10 23:46:06 +13:00
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