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- libSceAgc: SetIndexCount, SetBaseIndirectArgs, DispatchIndirect, wait and write-data patch functions, relaxed checks for what titles send, NOP fillers for LOD stats and wait-until-safe, NotImplemented stubs. - libSceSaveData.native: short mount points, backup events, save-data memory slots. - user/system service, store dialog, video-out flip modes and queue-full error, pad read, fibers, offline behaviour for network/NP modules, and new export-only modules Ampr, JpegEnc, Json2, MsgDialog.native, NpCppWebApi, NpUtility. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
38 lines
848 B
C++
38 lines
848 B
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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// Initialization succeeds as on an offline console: the title tears its whole web API layer down on
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// an init failure and later dereferences it anyway. Requests made through it fail as offline.
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int APS5_VABI _ZN3sce4Json11Initializer10initializeEPKNS0_13InitParameterE(void* self, const void* parameter) {
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(void)self;
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(void)parameter;
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return 0;
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}
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int APS5_VABI _ZN3sce4Json11InitializerC1Ev(void* self) {
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(void)self;
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return 0;
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}
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int APS5_VABI _ZN3sce4Json11InitializerD1Ev(void* self) {
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(void)self;
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return 0;
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}
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int APS5_VABI _ZN3sce4Json12MemAllocatorC2Ev(void* self) {
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(void)self;
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return 0;
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}
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int APS5_VABI _ZN3sce4Json12MemAllocatorD2Ev(void* self) {
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(void)self;
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return 0;
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}
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}
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