Files
AnyPS5/core/libs/prx/libSceNpManager/Export.cpp
T
fdfawef324andClaude Opus 5.5 9f96444c4a feat(libSceNpManager): register NP state callbacks and report signed-out from sceNpCheckCallback
sceNpRegisterStateCallback and sceNpRegisterStateCallbackA stored nothing,
the unregister calls always succeeded and sceNpCheckCallback did nothing,
so a title that waits for its NP state callback never learned the user's
state. #1277 reports that Minecraft Preview (PPSA19639) needs the callback
(stop 2).

sceNpRegisterStateCallbackA now keeps up to 8 callbacks and returns the
slot plus 1. A null callback returns INVALID_ARGUMENT, a callback that is
already registered CALLBACK_ALREADY_REGISTERED and a ninth one
CALLBACK_MAX (0x8055001D). sceNpUnregisterStateCallbackA returns
INVALID_ARGUMENT for an id outside 1..8 and CALLBACK_NOT_REGISTERED for an
empty slot. The legacy sceNpRegisterStateCallback keeps one callback with
the same errors. The rules follow shadPS4
src/core/libraries/np/np_manager.cpp @15abf68c9b52 (RegisterStateCallbackA
and UnregisterStateCallbackAById L857-L901, the legacy pair L981-L1005,
ORBIS_NP_STATE_CALLBACK_MAX L36) and np_error.h L38.

Each registration is marked pending. sceNpCheckCallback takes the pending
registrations under the lock and calls them after releasing it, on the
calling thread, with SIGNED_OUT for the initial user 0x10000000. For the A
form this follows KytyPS5 src/libs/network.cpp @9e41d8320a27
(NpRegisterStateCallbackA L4021-L4034 marks the registration pending,
NpCheckCallback L3959-L3974 delivers it once). KytyPS5 never calls the
legacy callback (NpRegisterStateCallback and NpUnregisterStateCallback,
L4009-L4019, do nothing). The legacy callback is called as
(user, SIGNED_OUT, nullptr, userdata), as in shadPS4, which passes an NpId
only for SIGNED_IN (L823, L938-L940).

shadPS4 queues SIGNED_OUT from the user service login event instead
(DispatchPendingNpStateCallbacks L903-L962), and the same event calls the
reachability callback once with UNAVAILABLE (L922-L931, L959-L961). The
reachability callback is still not called here. These differences and the
unmeasured console behaviour are recorded in
docs/dev/debt/libSceNpManager.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:12:19 -04:00

307 lines
9.6 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
#include "prx/libSceUserService/UserService.hpp"
#include <array>
#include <atomic>
#include <mutex>
#include <unordered_set>
// PSN is not emulated: the user is reported as signed out and online queries fail.
static constexpr int SCE_NP_ERROR_INVALID_ARGUMENT = static_cast<int>(0x80550003);
static constexpr int SCE_NP_ERROR_SIGNED_OUT = static_cast<int>(0x80550006);
static constexpr int SCE_NP_ERROR_USER_NOT_FOUND = static_cast<int>(0x80550007);
static constexpr int SCE_NP_ERROR_CALLBACK_ALREADY_REGISTERED = static_cast<int>(0x80550008);
static constexpr int SCE_NP_ERROR_CALLBACK_NOT_REGISTERED = static_cast<int>(0x80550009);
static constexpr int SCE_NP_ERROR_REQUEST_NOT_FOUND = static_cast<int>(0x80550014);
static constexpr int SCE_NP_ERROR_CALLBACK_MAX = static_cast<int>(0x8055001D);
static constexpr uint32_t NP_STATE_SIGNED_OUT = 1;
static constexpr int NP_POLL_ASYNC_FINISHED = 0;
static constexpr uint32_t NP_REACHABILITY_STATE_UNAVAILABLE = 0;
static std::atomic<int> g_nextRequest{1};
namespace {
std::mutex reachabilityMutex;
void* reachabilityCallback = nullptr;
void* reachabilityUserdata = nullptr;
std::mutex requestMutex;
std::unordered_set<int> liveRequests;
int AddRequest() {
const int reqId = g_nextRequest.fetch_add(1, std::memory_order_relaxed);
std::lock_guard lock(requestMutex);
liveRequests.insert(reqId);
return reqId;
}
using NpStateCallbackA = void (APS5_VABI *)(int userId, uint32_t state, void* userdata);
using NpStateCallback = void (APS5_VABI *)(int userId, uint32_t state, NpId* npId, void* userdata);
constexpr int NP_STATE_CALLBACK_MAX = 8;
struct StateCallbackA {
NpStateCallbackA callback = nullptr;
void* userdata = nullptr;
bool pending = false;
};
struct StateCallback {
NpStateCallback callback = nullptr;
void* userdata = nullptr;
bool pending = false;
};
std::mutex stateMutex;
std::array<StateCallbackA, NP_STATE_CALLBACK_MAX> stateCallbacksA;
StateCallback stateCallback;
}
extern "C" {
int APS5_VABI sceNpAbortRequest(int req_id) {
(void)req_id;
return 0;
}
int APS5_VABI sceNpCheckCallback(void) {
std::array<StateCallbackA, NP_STATE_CALLBACK_MAX> callbacksA;
StateCallback legacy;
{
std::lock_guard lock(stateMutex);
callbacksA = stateCallbacksA;
legacy = stateCallback;
for (auto& entry : stateCallbacksA) entry.pending = false;
stateCallback.pending = false;
}
if (legacy.pending) legacy.callback(USER_SERVICE_INITIAL_USER_ID, NP_STATE_SIGNED_OUT, nullptr, legacy.userdata);
for (const auto& entry : callbacksA) {
if (entry.pending) entry.callback(USER_SERVICE_INITIAL_USER_ID, NP_STATE_SIGNED_OUT, entry.userdata);
}
return 0;
}
int APS5_VABI sceNpCheckNpAvailability(int req_id, const NpOnlineId* online_id) {
(void)req_id;
if (!online_id) return SCE_NP_ERROR_INVALID_ARGUMENT;
return SCE_NP_ERROR_USER_NOT_FOUND;
}
int APS5_VABI sceNpCheckNpReachability(int req_id, int user_id) {
(void)req_id;
(void)user_id;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpCheckPremium(int req_id, const NpCheckPremiumParameter* param, NpCheckPremiumResult* result) {
(void)req_id;
(void)param;
(void)result;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpCreateAsyncRequest(const NpCreateAsyncRequestParameter* param) {
(void)param;
return AddRequest();
}
int APS5_VABI sceNpCreateRequest(void) {
return AddRequest();
}
int APS5_VABI sceNpDeleteRequest(int req_id) {
std::lock_guard lock(requestMutex);
liveRequests.erase(req_id);
return 0;
}
int APS5_VABI sceNpGetAccountAge(int req_id, int user_id, uint8_t* age) {
(void)req_id;
(void)user_id;
if (!age) return SCE_NP_ERROR_INVALID_ARGUMENT;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpGetAccountCountryA(int user_id, void* country_code) {
(void)user_id;
(void)country_code;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpGetAccountIdA(int user_id, uint64_t* account_id) {
(void)user_id;
(void)account_id;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpGetNpId(int user_id, NpId* np_id) {
(void)user_id;
if (!np_id) return SCE_NP_ERROR_INVALID_ARGUMENT;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpGetNpReachabilityState(int user_id, uint32_t* state) {
(void)user_id;
if (!state) return SCE_NP_ERROR_INVALID_ARGUMENT;
*state = NP_REACHABILITY_STATE_UNAVAILABLE;
return 0;
}
int APS5_VABI sceNpGetOnlineId(int user_id, NpOnlineId* online_id) {
(void)user_id;
(void)online_id;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpGetState(int user_id, uint32_t* state) {
(void)user_id;
if (!state) return SCE_NP_ERROR_INVALID_ARGUMENT;
*state = NP_STATE_SIGNED_OUT;
return 0;
}
int APS5_VABI sceNpHasSignedUp(int user_id, bool* has_signed_up) {
(void)user_id;
if (!has_signed_up) return SCE_NP_ERROR_INVALID_ARGUMENT;
*has_signed_up = false;
return 0;
}
int APS5_VABI sceNpPollAsync(int req_id, int* result) {
(void)req_id;
if (result) *result = SCE_NP_ERROR_SIGNED_OUT;
return NP_POLL_ASYNC_FINISHED;
}
void APS5_VABI sceNpRegisterGamePresenceCallback(void* callback, void* userdata) {
(void)callback;
(void)userdata;
NotImplemented_nid_no_patch(__func__);
}
int APS5_VABI sceNpRegisterNpReachabilityStateCallback(void* callback, void* userdata) {
if (!callback) return SCE_NP_ERROR_INVALID_ARGUMENT;
std::lock_guard lock(reachabilityMutex);
if (reachabilityCallback) return SCE_NP_ERROR_CALLBACK_ALREADY_REGISTERED;
reachabilityCallback = callback;
reachabilityUserdata = userdata;
return 0;
}
int APS5_VABI sceNpUnregisterNpReachabilityStateCallback(void) {
std::lock_guard lock(reachabilityMutex);
if (!reachabilityCallback) return SCE_NP_ERROR_CALLBACK_NOT_REGISTERED;
reachabilityCallback = nullptr;
reachabilityUserdata = nullptr;
return 0;
}
int APS5_VABI sceNpRegisterPlusEventCallback(void* callback, void* userdata) {
(void)userdata;
if (!callback) return SCE_NP_ERROR_INVALID_ARGUMENT;
return 0;
}
int APS5_VABI sceNpRegisterPremiumEventCallback(void* callback, void* userdata) {
(void)userdata;
if (!callback) return SCE_NP_ERROR_INVALID_ARGUMENT;
return 0;
}
int APS5_VABI sceNpRegisterStateCallback(NpStateCallback callback, void* userdata) {
if (!callback) return SCE_NP_ERROR_INVALID_ARGUMENT;
std::lock_guard lock(stateMutex);
if (stateCallback.callback) return SCE_NP_ERROR_CALLBACK_ALREADY_REGISTERED;
stateCallback = {callback, userdata, true};
return 0;
}
int APS5_VABI sceNpSetContentRestriction(const NpContentRestriction* restriction) {
(void)restriction;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSetNpTitleId(const NpTitleId* title_id, const NpTitleSecret* title_secret) {
(void)title_id;
(void)title_secret;
return 0;
}
int APS5_VABI sceNpSetTimeout(int reqId, int32_t resolveRetry, uint32_t resolveTimeout, uint32_t connTimeout,
uint32_t sendTimeout, uint32_t recvTimeout) {
constexpr uint32_t minResolveTimeout = 1000000;
constexpr uint32_t minTransferTimeout = 10000000;
auto belowMinimum = [](uint32_t timeout, uint32_t minimum) { return timeout != 0 && timeout < minimum; };
if (reqId <= 0 || resolveRetry < 0) return SCE_NP_ERROR_INVALID_ARGUMENT;
if (resolveRetry == 0 && resolveTimeout == 0 && connTimeout == 0 && sendTimeout == 0 && recvTimeout == 0) {
return SCE_NP_ERROR_INVALID_ARGUMENT;
}
if (belowMinimum(resolveTimeout, minResolveTimeout) || belowMinimum(connTimeout, minTransferTimeout) ||
belowMinimum(sendTimeout, minTransferTimeout) || belowMinimum(recvTimeout, minTransferTimeout)) {
return SCE_NP_ERROR_INVALID_ARGUMENT;
}
std::lock_guard lock(requestMutex);
return liveRequests.count(reqId) ? 0 : SCE_NP_ERROR_REQUEST_NOT_FOUND;
}
int APS5_VABI sceNpUnregisterStateCallback(void) {
std::lock_guard lock(stateMutex);
if (!stateCallback.callback) return SCE_NP_ERROR_CALLBACK_NOT_REGISTERED;
stateCallback = {};
return 0;
}
int APS5_VABI sceNpGetAccountLanguage2(int req_id, int user_id, void* language) {
(void)req_id;
(void)user_id;
(void)language;
return SCE_NP_ERROR_SIGNED_OUT;
}
int APS5_VABI sceNpNotifyPremiumFeature(const void* param) {
(void)param;
return 0;
}
int APS5_VABI sceNpRegisterStateCallbackA(NpStateCallbackA callback, void* userdata) {
if (!callback) return SCE_NP_ERROR_INVALID_ARGUMENT;
std::lock_guard lock(stateMutex);
for (const auto& entry : stateCallbacksA) {
if (entry.callback == callback) return SCE_NP_ERROR_CALLBACK_ALREADY_REGISTERED;
}
for (int index = 0; index < NP_STATE_CALLBACK_MAX; ++index) {
if (stateCallbacksA[index].callback) continue;
stateCallbacksA[index] = {callback, userdata, true};
return index + 1;
}
return SCE_NP_ERROR_CALLBACK_MAX;
}
int APS5_VABI sceNpUnregisterStateCallbackA(int callbackId) {
if (callbackId < 1 || callbackId > NP_STATE_CALLBACK_MAX) return SCE_NP_ERROR_INVALID_ARGUMENT;
std::lock_guard lock(stateMutex);
auto& entry = stateCallbacksA[callbackId - 1];
if (!entry.callback) return SCE_NP_ERROR_CALLBACK_NOT_REGISTERED;
entry = {};
return 0;
}
int APS5_VABI sceNpUnregisterPremiumEventCallback(void) {
return 0;
}
int APS5_VABI sceNpGetUserIdByAccountId() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpGetSandboxInfo(void* sandbox_info) {
(void)sandbox_info;
NotImplemented_nid_no_patch(__func__);
return 0;
}
}