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Unity reuses the memory of transient render targets: in FPV Simulator
(PPSA10698) an RGBA8 1920x1080 color texture is sampled at the address
that a D32S8 surface's stencil plane occupied earlier. The lookup found
the stencil plane and threw "sampling the stencil plane ... is not
implemented", which ended the presentation.
9d65003c made depth-plane views in a format that cannot hold the plane
fall through to the ordinary texture path. A stencil-plane view whose
texels are not one byte wide cannot hold the 8-bit stencil plane
either, so it now falls through the same way.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>