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# Conflicts: # core/libs/prx/libSceWebBrowserDialog/Export.cpp # docs/dev/debt/libSceWebBrowserDialog.md
1.9 KiB
1.9 KiB
libSceWebBrowserDialog technical debt
Silent stubs
- libSceWebBrowserDialog -
sceWebBrowserDialogOpenandsceWebBrowserDialogOpenForPredeterminedContentrun the common-dialog state machine without displaying an interactive browser, andsceWebBrowserDialogGetResultreports that the user cancelled. Minecraft Bedrock (PPSA17221) importssceWebBrowserDialogOpenForPredeterminedContent(#5744). The 424-byte allow-list parameter and its twenty optional address pointers are validated, but address filtering is not modelled without an interactive browser. Main open-parameter validation remains incomplete. - sceWebBrowserDialogSetCookie, sceWebBrowserDialogResetCookie (libSceWebBrowserDialog) - there is no browser cookie store. Both calls check their parameters in the same order and with the same codes as the PS5 12.00 module, then return 0 without storing or clearing anything. On the console they then forward the request to the browser service. While an opened dialog has not been updated to finished, closed or terminated, they return
0x80B80006(the console's open-dialog flag).
Unknown function info
- sceWebBrowserDialogGetEvent, sceWebBrowserDialogNavigate, sceWebBrowserDialogSetZoom (libSceWebBrowserDialog) - their names and NIDs are in the PS5 3.20 export inventory; the no-parameter prototypes follow shadPS4
webbrowserdialog.cppand are not measured on a console. They are declared without parameters solely to resolve known imports; this is not an ABI claim, and every call throws.