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AnyPS5/docs/dev
Celegans12 a40fe0b415 fix(shader): throw for constant lane reads outside the host subgroup
A pixel, vertex or tessellation stage whose wave is wider than the host
subgroup runs one guest lane per invocation, so lanes at or above the
subgroup size have no invocation. v_readlane_b32 still shuffled from
them, which Vulkan leaves undefined; a wave64 pixel minimum loop that
reads lanes 31 and 63 can then wait for a value no live lane holds and
hang the GPU.

At one lane per invocation outside compute, a v_readlane_b32 of a
constant lane at or above the host subgroup size, and v_permlanex16_b32
on a subgroup of 16 lanes or fewer, now fail SPIR-V emission. Lanes in
registers still build, so s_ff1_i32_b64 waterfalls are unaffected,
and neither check applies to compute or to two lanes per invocation.

v_permlane16_b32 and v_permlanex16_b32 take the source lane's EXEC from
a ballot, as DPP does, instead of a shuffle from a possibly inactive
invocation.
2026-10-07 00:25:55 +02:00
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