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Ported from shadPS4 (GPL-2.0-or-later) with system fonts removed, stubs made to throw, and sceFontCloseFont implemented. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ButHENCbXXt8h4EZuWUabJ
17 lines
401 B
C++
17 lines
401 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef CORE_LIBS_PRX_LIBSCEFONTFT_INCLUDE_FONTFTDRIVER_HPP
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#define CORE_LIBS_PRX_LIBSCEFONTFT_INCLUDE_FONTFTDRIVER_HPP
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#include "prx/libSceFont/include/FontDriver.hpp"
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namespace FontFt {
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const Font::SysDriver* DriverTable();
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const Font::RendererSelection* RendererTable();
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}
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#endif
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