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The console's mouse reports relative motion, so the host cursor can never line up with the cursor a title draws. While a title has a mouse open and the window is focused the host cursor is hidden and captured, released on focus loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled from the presented image's size in window units to the title's display resolution with sub-pixel carry, so the title's cursor travels as far as the host pointer would, on scaled desktops and letterboxed windows alike. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
36 lines
850 B
C++
36 lines
850 B
C++
#include "prx/libSceMouse/include/MouseState.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceMouseInit() {
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return Mouse::Initialize();
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}
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int APS5_VABI sceMouseOpen(int userId, std::int32_t type, std::int32_t index, const void* param) {
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return Mouse::Open(userId, type, index, static_cast<const MouseOpenParam*>(param));
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}
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int APS5_VABI sceMouseClose(std::int32_t handle) {
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return Mouse::Close(handle);
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}
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int APS5_VABI sceMouseRead(std::int32_t handle, MouseData* data, std::int32_t num) {
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return Mouse::Read(handle, data, num);
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}
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void MousePublishInput_nid_postfix(const MouseInputEvent& event) {
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Mouse::Publish(event);
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}
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int APS5_VABI sceMouseResetAbsolutePosition() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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bool MouseIsOpen_nid_postfix() {
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return Mouse::IsOpen();
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}
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}
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