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PPSA07411 (Resident Evil 4) fails to load without these imports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds a TechnicalDebt entry. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceVrTracker2Finalize() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2ResetLocalCoordinate() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2GetPlayAreaOrientedBoundingBox() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2GetResult() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2Initialize() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2LocateCoordinateSystem() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2QueryMemory() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2RegisterDevice() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2SetCoordinateSystem() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceVrTracker2UnregisterDevice() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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