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AnyPS5/docs/dev
TideOPL c17c5ebd4d fix(agc): apply the raw OOB_SELECT range rules to zero-stride vertex buffers
With stride 0, OOB_SELECT 2 puts a fetch out of range only when NUM_RECORDS
is 0, and OOB_SELECT 3 only when the offset is not below NUM_RECORDS (GFX10
table in Mesa ac_descriptors.c). A one-record descriptor therefore returns
its whole element: Unreal's per-draw PrimitiveId stream is such a descriptor,
and refusing it skipped the draw. A wholly out-of-range fetch reads a zero
buffer.
2026-10-08 19:46:22 +01:00
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