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PPSA16064 (Minecraft Dungeons II, Unreal Engine) failed to load because these imports had no export: - libkernel: sceCoredumpWriteUserString - libSceSaveData: sceSaveDataConvert, sceSaveDataGetConvertProgress - libSceVideoOut: sceVideoOutVrrPegToFixedRate, sceVideoOutVrrUnpegFromFixedRate None of them is called during the title's start-up, so they are added as unimplemented exports that throw with their name if a title calls them. Their signatures are unknown; TechnicalDebt records them. The built libraries export the NIDs the title imports.