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PPSA26344 calls sceAudioOut2Set3DLatency(0xFF, 2) right after sceAudioOut2Initialize and fails its audio initialization on a negative return; the export was missing, so the import did not resolve. Its audio subsystem setup also calls sceAudioOut2MasteringInit(0), which threw. sceAudioOut2Set3DLatency accepts a latency of 2 for the system user (0xFF) and throws for any other user or latency, as the unit and range are unknown. sceAudioOut2MasteringInit accepts flags 0 and throws for other flags. There is no 3D rendering or mastering stage, so neither call changes the output; TechnicalDebt lists this under Functional and the assumed signatures under Unknown function info. The new audio_out2_latency test covers the accepted and thrown values. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
817 B
C++
34 lines
817 B
C++
#include <cstdint>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceAudioOut2MasteringInit(uint32_t flags) {
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if (flags != 0) NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAudioOut2MasteringTerm(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAudioOut2MasteringGetState(AudioOut2MasteringStatesHeader* state, uint32_t output, AudioOut2UserHandle user) {
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(void)state;
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(void)output;
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(void)user;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAudioOut2MasteringSetParam(const AudioOut2MasteringParamsHeader* param, uint32_t output, uint32_t flags) {
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(void)param;
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(void)output;
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(void)flags;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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