Files
AnyPS5/core/libs/prx/libSceVideoOut/include
Mohd FaourandClaude Fable 5.1 96890dee37 fix(videoout): wait for flips with the high-resolution condition on Windows
The flip queue's condition variable went through winpthreads, whose
timed waits end on GetTickCount64 steps: the present thread's 10 ms poll
for SDL events and the pad, taken while no flip is queued, ended 11 to
24 ms later on Windows, and WaitForFlipRoom's 60 s bound had the same
granularity. Use TimedWait::Condition, which waits on an event and a
high-resolution timer, so the poll ends at 10 ms and a submitted flip
still wakes the present thread at once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 11:19:05 +02:00
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