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NpTrophy reads the trophy count and icons from the title's trophy package (names are encrypted and stay not implemented), PS4 v1 save data calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles and push event filters work offline (service filters fail without a signed-in user). libSceAjm is built from the libSceAjm.native sources for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the synchronous PS4 TUS calls and the Facebook dialog calls next to the existing libraries, are exported as not implemented.
24 lines
437 B
C++
24 lines
437 B
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceAjmBatchJobControlBufferRa() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAjmBatchJobRunSplitBufferRa() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceAjmBatchStartBuffer() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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