Files
AnyPS5/core/libs/prx/libSceDtsEnc/Export.cpp
T

44 lines
803 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceDtsEncCreateEncoder() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncDeleteEncoder() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncEncode() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncEncodeAsync() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncFlush() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncIsEncoding() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceDtsEncWaitEncode() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}