Files
AnyPS5/core/libs/prx/libSceNpSnsFacebookDialog/Export.cpp
T
Get-fix f04d16d702 feat: PS4 NpTrophy, save data v1, NpWebApi offline and Limbo's other imports
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.
2026-10-22 00:35:09 +03:00

44 lines
892 B
C++

#include <cstddef>
#include <cstdint>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceNpSnsFacebookDialogClose(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogGetStatus(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogGetResult() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogInitialize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogOpen() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogTerminate() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceNpSnsFacebookDialogUpdateStatus() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}