Files
AnyPS5/core/libs/prx/libSceSrcUtl/Export.cpp
T

54 lines
1.0 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceSrcUtilityFinalize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityFlush() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityGetDelaySamples() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityGetHandleSize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityGetPriority() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityInitialize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityInitializeEx() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilityResample() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceSrcUtilitySetPriority() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}