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AnyPS5/docs
Karim Ibrahim ea61baec62 fix(relinker): resolve symbol-name imports through NIDs on Windows
Homebrew built with the ps5-payload-dev SDK imports by symbol name and
names its system libraries with .sprx, while the libraries in libs/
are .prx files that export NIDs. Quake from the websrv launcher
stopped with 457 unresolved imports such as strlen and malloc.

An import without a module that no searched library exports under its
name is now looked up again under the NID of that name. A dependency
named with .sprx, .suprx or .debug_prx loads the .prx library of the
same stem, and libkernel_web also loads libkernel.prx, as
libSceLibcInternal already loads libc.prx.
2026-10-17 22:40:09 -04:00
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