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Borderlands 4 (PPSA01494) loads its UI library with
sceKernelLoadStartModule("/app0/prx/libRenoirCore.PS5.prx"), but ships
the module as prx/librenoircore.ps5.prx. On Linux the call fails:
Could not load /app0/prx/libRenoirCore.PS5.prx result 0, handle result -2147352574
(0x80020002, ENOENT). Guest paths are resolved case-insensitively, but
that only finds a component that exists. With the documented layout,
app0/prx holds only the converted librenoircore.ps5.prx.guest.prx,
so the requested name resolves to itself and RelinkedModulePath then
looks for "libRenoirCore.PS5.prx.guest.prx" with its exact spelling.
Windows and macOS hosts ignore the case, so only Linux is affected.
RelinkedModulePath now falls back to the same ASCII case-insensitive
match as ResolveHostPath when the exact <name>.guest.prx is missing,
and throws for an ambiguous match as that does. dlopen,
sceKernelLoadStartModule, stat, open and sceKernelCheckReachability all
go through it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>