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Shader registration and the shader ABI resolves run on the title's own threads, which never bound a trace buffer, so their Shader.Register and Shader.Resolve* scopes were missing from every trace and summary. Those entry points now bind the calling thread as `title` with the 32,768-event buffer the shader preparation threads use. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>