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AnyPS5/docs
milescovielloandClaude Opus 5.5 f7cd8df309 fix(agc): trace the title threads that register shaders
Shader registration and the shader ABI resolves run on the title's own
threads, which never bound a trace buffer, so their Shader.Register and
Shader.Resolve* scopes were missing from every trace and summary. Those
entry points now bind the calling thread as `title` with the 32,768-event
buffer the shader preparation threads use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:33:53 +00:00
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