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add Nvidia overclocking options, integrate NvAPIWrapper/NvidiaML to enable and extend overclocking (curve), some other fixes
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namespace NvAPIWrapper.Native.Display
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{
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/// <summary>
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/// Contains possible audio codecs
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/// </summary>
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public enum InfoFrameAudioCodec : uint
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{
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/// <summary>
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/// Data is available in the header of source data
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/// </summary>
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InHeader = 0,
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/// <summary>
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/// Pulse-code modulation
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/// </summary>
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PCM,
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/// <summary>
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/// Dolby AC-3
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/// </summary>
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AC3,
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/// <summary>
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/// MPEG1
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/// </summary>
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MPEG1,
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/// <summary>
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/// MP3 (MPEG-2 Audio Layer III)
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/// </summary>
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MP3,
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/// <summary>
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/// MPEG2
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/// </summary>
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MPEG2,
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/// <summary>
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/// Advanced Audio Coding
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/// </summary>
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AACLC,
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/// <summary>
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/// DTS
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/// </summary>
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DTS,
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/// <summary>
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/// Adaptive Transform Acoustic Coding
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/// </summary>
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ATRAC,
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/// <summary>
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/// Direct Stream Digital
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/// </summary>
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DSD,
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/// <summary>
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/// Dolby Digital Plus
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/// </summary>
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EAC3,
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/// <summary>
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/// DTS High Definition
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/// </summary>
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DTSHD,
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/// <summary>
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/// Meridian Lossless Packing
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/// </summary>
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MLP,
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/// <summary>
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/// DST
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/// </summary>
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DST,
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/// <summary>
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/// Windows Media Audio Pro
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/// </summary>
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WMAPRO,
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/// <summary>
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/// Extended audio codec value should be used to get information regarding audio codec
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/// </summary>
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UseExtendedCodecType,
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/// <summary>
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/// Auto (Unspecified)
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/// </summary>
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Auto = 31
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}
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}
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