Files

464 lines
13 KiB
Lua

-- credit to flatz and shadPS4 project for references
local GPU_PDE_ADDR_MASK = 0x0000FFFFFFFFFFC0
local CPU_PHYS_MASK = 0x000FFFFFFFFFF000
local PROT_READ = 0x01
local PROT_WRITE = 0x02
local GPU_READ = 0x10
local GPU_WRITE = 0x20
local MAP_NO_COALESCE = 0x400000
local kr64, kw64, kr32, kw32
local _dmap_base = nil
local _data_base = nil
local _kernel_cr3 = nil
local _curproc = nil
local _gnm_submit = nil
local _gnm_done = nil
local _alloc_dmem_fn = nil
local _map_dmem_fn = nil
-- pre-allocated submission buffers
local _gnm_dcb_addr = nil
local _gnm_dcb_size = nil
local function phys_to_dmap(pa)
return _dmap_base + pa
end
local function virt_to_phys(va, cr3)
local pml4e = kr64(phys_to_dmap(cr3) + ((va >> 39) & 0x1FF) * 8)
if pml4e == 0 or (pml4e & 1) == 0 then return nil end
local pdpte = kr64(phys_to_dmap(pml4e & CPU_PHYS_MASK) + ((va >> 30) & 0x1FF) * 8)
if pdpte == 0 or (pdpte & 1) == 0 then return nil end
if (pdpte & 0x80) ~= 0 then
return (pdpte & 0x000FFFFFC0000000) | (va & 0x3FFFFFFF)
end
local pde = kr64(phys_to_dmap(pdpte & CPU_PHYS_MASK) + ((va >> 21) & 0x1FF) * 8)
if pde == 0 or (pde & 1) == 0 then return nil end
if (pde & 0x80) ~= 0 then
return (pde & 0x000FFFFFFFE00000) | (va & 0x1FFFFF)
end
local pte = kr64(phys_to_dmap(pde & CPU_PHYS_MASK) + ((va >> 12) & 0x1FF) * 8)
if pte == 0 or (pte & 1) == 0 then return nil end
return (pte & CPU_PHYS_MASK) | (va & 0xFFF)
end
local function get_proc_cr3(proc)
local vmspace = kr64(proc + OFF.PROC_VM_SPACE)
if vmspace == 0 or (vmspace >> 48) ~= 0xFFFF then return nil end
for i = 1, 6 do
local val = kr64(vmspace + 0x1C8 + i * 8)
local diff = val - vmspace
if diff >= 0x2C0 and diff <= 0x2F0 then
return kr64(val + OFF.PMAP_CR3)
end
end
return nil
end
local function get_vmid(proc)
local vmspace = kr64(proc + OFF.PROC_VM_SPACE)
for i = 1, 8 do
local val = kr32(vmspace + 0x1D4 + i * 4)
if val > 0 and val <= 0x10 then return val end
end
return nil
end
local function find_data_base(proc)
local p = proc
for i = 1, 64 do
p = kr64(p + 0x08)
if p == 0 or (p >> 48) ~= 0xFFFF then break end
if (p >> 32) == 0xFFFFFFFF then
local candidate = p - OFF.ALLPROC
if (candidate & 0xFFF) == 0 then return candidate end
end
end
return nil
end
local function gpu_pde_field(pde, shift)
return (pde >> shift) & 1
end
local function gpu_pde_frag(pde)
return (pde >> 59) & 0x1F
end
local function gpu_walk_pt(vmid, virt_addr)
local gvmspace = _data_base + OFF.GVMSPACE + vmid * OFF.SIZEOF_GVMSPACE
local pdb2_addr = kr64(gvmspace + OFF.GVMSPACE_PAGE_DIR)
local pml4e = kr64(pdb2_addr + ((virt_addr >> 39) & 0x1FF) * 8)
if gpu_pde_field(pml4e, 0) ~= 1 then return nil end
local pdp_pa = pml4e & GPU_PDE_ADDR_MASK
local pdpe = kr64(phys_to_dmap(pdp_pa) + ((virt_addr >> 30) & 0x1FF) * 8)
if gpu_pde_field(pdpe, 0) ~= 1 then return nil end
local pd_pa = pdpe & GPU_PDE_ADDR_MASK
local pde_idx = (virt_addr >> 21) & 0x1FF
local pde = kr64(phys_to_dmap(pd_pa) + pde_idx * 8)
if gpu_pde_field(pde, 0) ~= 1 then return nil end
-- IS_PTE check (2mb page)
if gpu_pde_field(pde, 54) == 1 then
return phys_to_dmap(pd_pa) + pde_idx * 8, 0x200000
end
-- PTB
local frag = gpu_pde_frag(pde)
local offset = virt_addr & 0x1FFFFF
local pt_pa = pde & GPU_PDE_ADDR_MASK
local pte_idx, page_size
if frag == 4 then
pte_idx = offset >> 16
local pte = kr64(phys_to_dmap(pt_pa) + pte_idx * 8)
if gpu_pde_field(pte, 0) == 1 and gpu_pde_field(pte, 56) == 1 then
pte_idx = (virt_addr & 0xFFFF) >> 13
page_size = 0x2000 -- 8kb
else
page_size = 0x10000 -- 64kb
end
elseif frag == 1 then
pte_idx = offset >> 13
page_size = 0x2000 -- 8kb
else
return nil
end
return phys_to_dmap(pt_pa) + pte_idx * 8, page_size
end
local function get_ptb_entry(proc, va)
local vmid = get_vmid(proc)
if not vmid then return nil end
local gvmspace = _data_base + OFF.GVMSPACE + vmid * OFF.SIZEOF_GVMSPACE
local start_va = kr64(gvmspace + OFF.GVMSPACE_START_VA)
local gvm_size = kr64(gvmspace + OFF.GVMSPACE_SIZE)
if va < start_va or va >= start_va + gvm_size then return nil end
return gpu_walk_pt(vmid, va - start_va)
end
-- direct memory allocation
local function alloc_main_dmem(size, prot, flags)
local out = malloc(8); write64(out, 0)
local ret = _alloc_dmem_fn(size, size, 1, out)
if ret ~= 0 then return nil end
local phys = read64(out)
write64(out, 0)
local ret2 = _map_dmem_fn(out, size, prot, flags, phys, size)
if ret2 ~= 0 then return nil end
return read64(out), phys
end
gpu = {}
gpu.dmem_size = 2 * 0x100000 -- 2mb
function gpu.pm4_type3_header(opcode, count)
return (0x02
| ((opcode & 0xFF) << 8)
| (((count - 1) & 0x3FFF) << 16)
| (0x03 << 30))
& 0xFFFFFFFF
end
local function write_pm4_dma_to(buf, dst_va, src_va, length)
local count = 6
local opcode = 0x50
local command_len = length & 0x1FFFFF
local dma_hdr = 0x8C00C000
write32(buf + 0x00, gpu.pm4_type3_header(opcode, count))
write32(buf + 0x04, dma_hdr & 0xFFFFFFFF)
write32(buf + 0x08, src_va & 0xFFFFFFFF)
write32(buf + 0x0C, (src_va >> 32) & 0xFFFFFFFF)
write32(buf + 0x10, dst_va & 0xFFFFFFFF)
write32(buf + 0x14, (dst_va >> 32) & 0xFFFFFFFF)
write32(buf + 0x18, command_len)
return 4 * (count + 1) -- 28 bytes
end
local function submit_dma(dst, src, size)
local cmd_size = write_pm4_dma_to(gpu.cmd_va, dst, src, size)
-- prep param
write64(_gnm_dcb_addr, gpu.cmd_va)
write32(_gnm_dcb_size, cmd_size)
-- submit to gpu
local ret = _gnm_submit(1, _gnm_dcb_addr, _gnm_dcb_size, 0, 0)
if ret ~= 0 then
ulog("[gpu] sceGnmSubmitCommandBuffers error: " .. tostring(ret))
return false
end
ret = _gnm_done()
if ret ~= 0 then
ulog("[gpu] sceGnmSubmitDone error: " .. tostring(ret))
return false
end
return true
end
function gpu.transfer_physical_buffer(phys_addr, size, is_write)
local trunc = phys_addr & ~(gpu.dmem_size - 1)
local offset = phys_addr - trunc
local prot_ro = PROT_READ | PROT_WRITE | GPU_READ
local prot_rw = prot_ro | GPU_WRITE
syscall.mprotect(gpu.victim_va, gpu.dmem_size, prot_ro)
kw64(gpu.victim_ptbe_va, gpu.cleared_victim_ptbe_for_ro | trunc)
syscall.mprotect(gpu.victim_va, gpu.dmem_size, prot_rw)
local src, dst
if is_write then
src = gpu.transfer_va
dst = gpu.victim_va + offset
else
src = gpu.victim_va + offset
dst = gpu.transfer_va
end
submit_dma(dst, src, size)
end
-- r/w
function gpu.read32(kaddr)
local pa = virt_to_phys(kaddr, _kernel_cr3)
if not pa then return nil end
gpu.transfer_physical_buffer(pa, 4, false)
return read32(gpu.transfer_va)
end
function gpu.read64(kaddr)
local pa = virt_to_phys(kaddr, _kernel_cr3)
if not pa then return nil end
gpu.transfer_physical_buffer(pa, 8, false)
return read64(gpu.transfer_va)
end
function gpu.write32(kaddr, val)
local pa = virt_to_phys(kaddr, _kernel_cr3)
if not pa then return false end
write32(gpu.transfer_va, val)
gpu.transfer_physical_buffer(pa, 4, true)
return true
end
function gpu.write64(kaddr, val)
local pa = virt_to_phys(kaddr, _kernel_cr3)
if not pa then return false end
write64(gpu.transfer_va, val)
gpu.transfer_physical_buffer(pa, 8, true)
return true
end
function gpu.write8(kaddr, val)
local aligned = kaddr & 0xFFFFFFFFFFFFFFFC
local byteoff = kaddr - aligned
local dw = gpu.read32(aligned)
if not dw then return false end
dw = (dw & ~(0xFF << (byteoff * 8))) | ((val & 0xFF) << (byteoff * 8))
return gpu.write32(aligned, dw)
end
function gpu.setup()
kr64 = kread64
kw64 = kwrite64
kr32 = kread32
kw32 = kwrite32
_curproc = curproc
syscall.resolve({ mprotect = 0x4A })
local a_alloc = dlsym(LIBKERNEL_HANDLE, "sceKernelAllocateMainDirectMemory")
local a_map = dlsym(LIBKERNEL_HANDLE, "sceKernelMapDirectMemory")
if a_alloc == 0 or a_map == 0 then
send_notification("[gpu] dlsym dmem failed")
return false
end
_alloc_dmem_fn = func_wrap(a_alloc)
_map_dmem_fn = func_wrap(a_map)
if not sceKernelLoadStartModule then
sceKernelLoadStartModule = func_wrap(dlsym(LIBKERNEL_HANDLE, "sceKernelLoadStartModule"))
end
local gnm_mod = nil
local gnm_names = {
"libSceGnmDriver.sprx",
"libSceGnmDriverForNeoMode.sprx",
}
for _, name in ipairs(gnm_names) do
local ok, handle = pcall(sceKernelLoadStartModule, name, 0, 0, 0, 0, 0)
if ok and handle and handle > 0 and handle < 0x80000000 then
gnm_mod = handle
ulog("[gpu] loaded gnm driver: " .. name .. " handle=" .. to_hex(handle))
break
else
ulog("[gpu] " .. name .. " load failed")
end
end
if not gnm_mod then
send_notification("[gpu] gnm driver not found")
return false
end
local a_submit = dlsym(gnm_mod, "sceGnmSubmitCommandBuffers")
local a_done = dlsym(gnm_mod, "sceGnmSubmitDone")
if a_submit == 0 or a_done == 0 then
send_notification("[gpu] dlsym gnm failed")
return false
end
_gnm_submit = func_wrap(a_submit)
_gnm_done = func_wrap(a_done)
ulog("[gpu] gnm submit=" .. to_hex(a_submit) .. " done=" .. to_hex(a_done))
_gnm_dcb_addr = malloc(8)
_gnm_dcb_size = malloc(4)
_data_base = find_data_base(_curproc)
if not _data_base then
send_notification("[gpu] data_base not found")
return false
end
ulog("[gpu] data_base=" .. to_hex(_data_base))
local pmap_store = _data_base + OFF.KERNEL_PMAP_STORE
local pm_pml4 = kr64(pmap_store + OFF.PMAP_PML4)
local pm_cr3 = kr64(pmap_store + OFF.PMAP_CR3)
_dmap_base = pm_pml4 - pm_cr3
_kernel_cr3 = pm_cr3
ulog("[gpu] dmap=" .. to_hex(_dmap_base) .. " cr3=" .. to_hex(_kernel_cr3))
local prot_rw = PROT_READ | PROT_WRITE | GPU_READ | GPU_WRITE
gpu.victim_va = alloc_main_dmem(gpu.dmem_size, prot_rw, MAP_NO_COALESCE)
gpu.transfer_va = alloc_main_dmem(gpu.dmem_size, prot_rw, MAP_NO_COALESCE)
gpu.cmd_va = alloc_main_dmem(gpu.dmem_size, prot_rw, MAP_NO_COALESCE)
if not gpu.victim_va or not gpu.transfer_va or not gpu.cmd_va then
send_notification("[gpu] dmem alloc failed")
return false
end
ulog("[gpu] victim=" .. to_hex(gpu.victim_va))
ulog("[gpu] transfer=" .. to_hex(gpu.transfer_va))
ulog("[gpu] cmd=" .. to_hex(gpu.cmd_va))
local proc_cr3 = get_proc_cr3(_curproc)
if not proc_cr3 then
send_notification("[gpu] proc cr3 failed")
return false
end
local victim_real_pa = virt_to_phys(gpu.victim_va, proc_cr3)
if not victim_real_pa then
send_notification("[gpu] victim pa failed")
return false
end
gpu.victim_real_pa = victim_real_pa
ulog("[gpu] victim_pa=" .. to_hex(victim_real_pa))
local ptbe_va, page_size = get_ptb_entry(_curproc, gpu.victim_va)
if not ptbe_va then
send_notification("[gpu] gpu pt walk failed")
return false
end
if page_size ~= gpu.dmem_size then
send_notification("[gpu] page_size mismatch " .. to_hex(page_size))
return false
end
ulog("[gpu] ptbe=" .. to_hex(ptbe_va))
local prot_ro = PROT_READ | PROT_WRITE | GPU_READ
syscall.mprotect(gpu.victim_va, gpu.dmem_size, prot_ro)
local initial_ptbe = kr64(ptbe_va)
gpu.cleared_victim_ptbe_for_ro = initial_ptbe & (~victim_real_pa)
gpu.victim_ptbe_va = ptbe_va
ulog("[gpu] initial_ptbe=" .. to_hex(initial_ptbe))
ulog("[gpu] cleared_ptbe=" .. to_hex(gpu.cleared_victim_ptbe_for_ro))
syscall.mprotect(gpu.victim_va, gpu.dmem_size, prot_rw)
gpu.data_base = _data_base
gpu.dmap_base = _dmap_base
gpu.kernel_cr3 = _kernel_cr3
ulog("[gpu] setup ok")
return true
end
function gpu.patch_debug(ulog_fn)
local ulog = ulog_fn or ulog
if not _data_base then ulog("[gpu] no data_base"); return false end
local secflags_addr = _data_base + OFF.SECURITY_FLAGS
-- security_flags |= 0x14
local sf = gpu.read32(secflags_addr)
if sf then
ulog("[gpu] sec_flags=" .. to_hex(sf))
gpu.write32(secflags_addr, sf | 0x14)
ulog("[gpu] sec_flags now=" .. to_hex(gpu.read32(secflags_addr)))
end
-- target_id = 0x82
gpu.write8(secflags_addr + 0x09, 0x82)
ulog("[gpu] target_id set")
-- qa_flags |= 0x10300
local qa = gpu.read32(secflags_addr + 0x24)
if qa then
ulog("[gpu] qa_flags=" .. to_hex(qa))
gpu.write32(secflags_addr + 0x24, qa | 0x10300)
ulog("[gpu] qa_flags now=" .. to_hex(gpu.read32(secflags_addr + 0x24)))
end
-- utoken |= 0x01
local ut_addr = secflags_addr + 0x8C
local ut_aligned = ut_addr & 0xFFFFFFFFFFFFFFFC
local ut_byte = ut_addr - ut_aligned
local ut_dw = gpu.read32(ut_aligned)
if ut_dw then
local ut_val = (ut_dw >> (ut_byte * 8)) & 0xFF
local new_dw = (ut_dw & ~(0xFF << (ut_byte * 8))) | (((ut_val | 0x01) & 0xFF) << (ut_byte * 8))
gpu.write32(ut_aligned, new_dw)
ulog("[gpu] utoken set")
end
ulog("[gpu] debug patches done")
return true
end