static const char *const g_da_dk[SM_L10N_COUNT] = { /* English: Go to Debug Settings */ [SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå til fejlfindingsindstillinger", /* English: ShadowMount+ v%s\n© Drakmor and Community */ [SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor og fællesskabet", /* English: ShadowMount+ v%s\n© Drakmor and Community\nControl: http://%s:%u */ [SM_L10N_STARTUP_WEB] = "ShadowMount+ v%s\n© Drakmor og fællesskabet\nStyring: http://%s:%u", /* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */ [SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 er forældet, bruger scan_depth=2.", /* English: ShadowMount+: scan depth %u enabled. */ [SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scanningsdybde %u aktiveret.", /* English: Backport overlay failed: %s\n%s\n0x%08X */ [SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislykkedes: %s\n%s\n0x%08X", /* English: Emulators applied to game: %s */ [SM_L10N_GAME_EMULATORS_APPLIED] = "Emulatorer anvendt på spil: %s", /* English: Backport applied to game: %s */ [SM_L10N_GAME_BACKPORTED] = "Spil backportet: %s", /* English: Backport applied to game: %s\nEmulators updated */ [SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Spil backportet: %s\nEmulatorer opdateret", /* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */ [SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nimage_sector-tilsidesættelse gemt: %u.\nPrøv at montere igen.", /* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */ [SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nBrug en større klyngestørrelse i imaget eller en mindre sektorstørrelse i konfigurationen.", /* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */ [SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nAppInstallTitleDir ikke tilgængelig", /* English: Register failed: %s (%s)\nTitleDir bridge unavailable */ [SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nTitleDir-broen er ikke tilgængelig", /* English: Register failed: %s (%s)\ncode=0x%08X */ [SM_L10N_REGISTER_FAILED_CODE] = "Registrering mislykkedes: %s (%s)\nkode=0x%08X", /* English: Installing: %s (%s)... */ [SM_L10N_INSTALLING] = "Installerer: %s (%s)...", /* English: Installed: %s */ [SM_L10N_INSTALLED] = "Installeret: %s", /* English: Unknown */ [SM_L10N_UNKNOWN] = "Ukendt", /* English: Image mount failed: 0x%08X (%s)\n%s */ [SM_L10N_IMAGE_MOUNT_FAILED] = "Montering af image mislykkedes: 0x%08X (%s)\n%s", /* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */ [SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klyngestørrelse (%llu) er mindre end enhedens sektorstørrelse (%u) for %s", /* English: Mounted image is unreadable or damaged */ [SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mountet image er ulæseligt eller beskadiget", /* English: Image cache full (%u entries), cannot track mount %s */ [SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Imagecachen er fuld (%u poster), monteringen %s kan ikke spores", /* English: Install failed: %s (%s)\nTimed out after 5 minutes */ [SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation mislykkedes: %s (%s)\nTimeout efter 5 minutter", /* English: Batch install queued (%d): */ [SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallation i kø (%d):", /* English: \n... and %d more */ [SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... og %d mere", /* English: Batch install failed for %d app(s).\ncode=0x%08X */ [SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallationen mislykkedes for %d apps.\nkode=0x%08X", /* English: Missing/invalid param.json:\n%s */ [SM_L10N_MISSING_PARAM] = "param.json mangler eller er ugyldig:\n%s", /* English: Found %d new games. Processing... */ [SM_L10N_FOUND_NEW_GAMES] = "Fandt %d nye spil. Behandler...", /* English: Library synchronized.\nFound %d games. */ [SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkroniseret.\nFandt %d spil.", /* English: ShadowMount+: config reloaded. */ [SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurationen blev genindlæst.", /* English: Duplicate %s ignored:\n%s\nexisting: %s */ [SM_L10N_DUPLICATE_IGNORED] = "Dublet %s ignoreret:\n%s\neksisterende: %s", /* English: AMPR emulator updated */ [SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulator opdateret", /* English: ShadowMount+: failed to install ShellCore hooks */ [SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore-hooks kunne ikke installeres", /* English: Target temperature %u °C → %u °C */ [SM_L10N_TEMPERATURE_TRANSITION] = "Måltemperatur %u °C → %u °C", /* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d%s */ [SM_L10N_USB_CONNECTED_SCANNING] = "Eksternt drev %s tilsluttet.\nLedig plads: %llu.%llu af %llu.%llu GB (blok %llu KB)\nSpil på drevet: %d%s", /* English: \nFor maximum performance, use a cluster size of no more than 64 KB */ [SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nBrug en klyngestørrelse på højst 64 KB for maksimal ydeevne", /* English: External drive %s disconnected */ [SM_L10N_USB_DISCONNECTED] = "Eksternt drev %s frakoblet", /* English: Game %s crashed. */ [SM_L10N_GAME_CRASHED] = "Spillet %s gik ned.", /* English: Error in game %s:\n%s */ [SM_L10N_GAME_ERROR] = "Fejl i spillet %s:\n%s", };