Each connected controller now gets its own virtual Xbox 360 device via
ViGEmBus, mapping to separate XInput player slots (1, 2, 3...).
Key changes:
- SteamController: add EnumerateAll() to probe and return all live
device paths across wired (0x1302) and dongle (0x1304) PIDs; add
Open(path) overload to open a specific already-validated path.
- ControllerManager: replace single-controller state with a vector of
Slot structs, each owning its own SteamController, VirtualController,
TrackpadMouse, and read thread. SyncDevices() diffs live paths against
current slots on every device-change event, adding new controllers and
removing disconnected ones. Controllers hot-plugged while game mode is
active are automatically brought into game mode.
- Bump installer version to 1.3.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Start with Windows toggle in tray menu — writes/removes the Run registry
key so the app launches automatically at login
- Inno Setup installer script for packaging the release exe
- CMakePresets.json for named debug/release build configurations
- README updated with correct Visual Studio 2025 build commands and a
note for VS 2022 users
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>