The core fix: the SC2026 firmware silently reverts to lizard mode (including
its autonomous click haptics) after a period without host feature reports,
which doubled up with software haptics as a crunchy burst. A keepalive now
re-asserts the lizard-off state every 2 seconds while game mode is active.
Haptics reliability and feel:
- Switch trackpad haptics from OUT_HAPTIC_PULSE (grip LRAs) to
OUT_HAPTIC_COMMAND (trackpad LRAs) for localized feel
- Click haptic latch: press fires off the debounced firmware click bit,
release only fires once contact area returns to idle, so force chatter
and mid-hold easing cannot re-fire
- Movement ticks: distance-based with motion deadzone, post-release and
first-touch grace windows, pressing/teleport gates (pause, not reset),
idle decay, and a 50ms send rate limit so firmware waveforms never queue
into a backlog
Handoff and mouse:
- EnableLizardMode now also sends LOAD_DEFAULT_SETTINGS so firmware mouse
emulation resumes immediately on disable instead of waiting for the
firmware revert timeout
- Trackpad mouse: carry sub-pixel movement remainders between frames and
retune sensitivity (0.015 -> 0.01125)
Also: shared/exclusive HID reopen support, local-only HapticTester tool
(gitignored, conditional CMake target), installer version bump to 1.7.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Each connected controller now gets its own virtual Xbox 360 device via
ViGEmBus, mapping to separate XInput player slots (1, 2, 3...).
Key changes:
- SteamController: add EnumerateAll() to probe and return all live
device paths across wired (0x1302) and dongle (0x1304) PIDs; add
Open(path) overload to open a specific already-validated path.
- ControllerManager: replace single-controller state with a vector of
Slot structs, each owning its own SteamController, VirtualController,
TrackpadMouse, and read thread. SyncDevices() diffs live paths against
current slots on every device-change event, adding new controllers and
removing disconnected ones. Controllers hot-plugged while game mode is
active are automatically brought into game mode.
- Bump installer version to 1.3.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Start with Windows toggle in tray menu — writes/removes the Run registry
key so the app launches automatically at login
- Inno Setup installer script for packaging the release exe
- CMakePresets.json for named debug/release build configurations
- README updated with correct Visual Studio 2025 build commands and a
note for VS 2022 users
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>