tools/linux — Linux-side build of AppSandbox guest components
Everything in this tree compiles on a Linux box and produces artifacts that the Windows AppSandbox host needs in order to stage a Linux VM. The components:
| Subdir | What it builds | Where it ends up in the guest |
|---|---|---|
agent/ |
5 userspace daemons (ELF) | /usr/local/bin/appsandbox-{agent,audio,clipboard,display,input} |
dxgkrnl/ |
Hyper-V GPU paravirt kernel module | /lib/modules/<kver>/updates/dxgkrnl.ko (or DKMS) |
asb_drm/ |
Stub DRM driver for KMS capture | /lib/modules/<kver>/updates/asb_drm.ko (or DKMS) |
wsl-mesa/ |
(optional) Mesa with d3d12 + dzn | tarball extracted to /opt/wsl-mesa/ |
wsl-deps/ (Microsoft's proprietary libd3d12.so etc.) is not built
here — it's fetched by the Windows host from Microsoft's public NuGet feed
into C:\ProgramData\AppSandbox\wsl-deps\. See tools/wsl-deps/README.md.
Build
Prereqs (Ubuntu 26.04+; package names may differ on other distros):
sudo apt-get install -y \
build-essential dkms zstd \
linux-headers-$(uname -r) \
libdrm-dev libasound2-dev libxcb1-dev libxcb-xfixes0-dev
Then from this directory:
make
That builds the 5 daemons, both kernel modules against your running kernel,
and installs them under tools/linux/dist/:
tools/linux/dist/
├── appsandbox-agent ← strip'd ELF
├── appsandbox-audio
├── appsandbox-clipboard
├── appsandbox-display
├── appsandbox-input
└── modules/
└── <uname-r>/
├── dxgkrnl.ko
└── asb_drm.ko
dist/ is gitignored — it's only valid on this machine for this kernel.
Other targets:
| Target | What it does |
|---|---|
make compile |
builds in place but doesn't copy to dist/ |
make agents |
builds only the userspace daemons |
make modules |
builds only the kernel modules |
make clean |
removes *.o, *.ko, daemon ELFs from source dirs |
make distclean |
clean + removes dist/ |
Transfer to the Windows host
This step is manual on purpose — there's no assumption of network connectivity between your Linux build box and the Windows machine that runs AppSandbox.
After a successful build, get dist/'s contents over to your Windows host
and place them at:
<appsandbox-repo>\release\resources\linux\
The simplest approach is a tarball:
tar -C dist -czf ~/asb-linux.tar.gz .
Then transfer asb-linux.tar.gz to the Windows host by whatever means you
normally use to move files between these two systems (USB stick, shared
filesystem, file-share VM, scp, manual upload — whatever works for your
setup). On the Windows side, in your appsandbox checkout:
mkdir release\resources\linux
tar xzf C:\path\to\asb-linux.tar.gz -C release\resources\linux\
tar.exe ships with Windows 10+; if it isn't on your PATH the Git for
Windows / 7-Zip / WinRAR equivalents all handle .tar.gz fine.
How the staged files reach a running VM
release/resources/linux/is a committed staging dir on the Windows side — same model as the existingrelease/resources/appsandbox-*.exefiles used for Windows guests.AppSandbox.vcxproj's PostBuildEvent xcopiesrelease/resources/intobin/<cfg>/resources/next toAppSandbox.exeandAppSandboxCore.dll. That happens on every build, so a rebuild after copying the new files makes them runtime-visible.- When you create a Linux VM,
disk_util.c::iso_create_resources_ubuntubuilds acidata.isowithuser-data(autoinstall) + anextras/tree that includes everything from<exe_dir>/resources/linux/. - On first boot of the VM, autoinstall mounts the cidata ISO, copies
extras/into/opt/appsandbox/, then runssetup.shviacurtin in-target.setup.shinstalls the agent ELFs into/usr/local/bin/, the kernel modules into/lib/modules/<kver>/updates/, wires up systemd units, and enables them.
Kernel module version skew
Kernel modules built here only load against an identical kernel version
in the guest (uname -r must match exactly). If the guest is on a different
kernel from your build machine, setup.sh automatically falls back to the
DKMS build path — it copies the source from extras/dxgkrnl/src/ to
/usr/src/dxgkrnl-<ver>/ and runs dkms install. DKMS handles future
kernel upgrades automatically. The committed .ko is just a fast path.