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cadcraft/docs/control-protocol.md
30db7296c4 선택 객체 조회 필터와 MCP 연동 추가 (#1253)
## 변경 내용
- entities 명령에 selected 불리언 필터를 추가해 현재 공간의 선택 객체만 조회
- 기존 종류·레이어·영역 필터와 결합하고 필터 적용 후 페이지 처리
- MCP query_entities 스키마와 명령·제어 프로토콜 문서에 옵션 공개
- 빈 선택, 중복·오래된 핸들, 다른 공간 객체, 잘못된 입력 및 조회 전후 상태 보존 회귀 테스트 추가

## 검증
- cargo xtask ci 6단계 통과: fmt, clippy, 테스트 2,012개, assets, layers, wasm
- 별도 .NET 클라이언트와 실제 헤드리스 엔진의 localhost 통합 검증 통과
- 실제 데스크톱 UI 조작 및 고객 DWG 왕복 검증은 수행하지 않음

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:55:02 -04:00

13 KiB

CADCraft control protocol

Start the desktop app with --control PORT (or CADCRAFT_CONTROL_PORT=PORT). It listens on 127.0.0.1:PORT for JSON lines: one request per line, one reply per line. A port given with --control wins over the variable; a bare --control keeps the variable's port.

{"id": 1, "method": "cmdline.input", "params": {"text": "circle 0,0 5"}}
{"id": 1, "ok": true, "result": {"prompt": "Command:", "output": ["Command: CIRCLE"], ...}}

Errors come back as {"id": …, "ok": false, "error": "message"}. An unknown method's error points to control.methods, which lists the methods the server answers.

A line that is not a JSON object with a string method (an HTTP request, text that isn't JSON, bytes that aren't UTF-8) gets one error reply and the server closes the connection; nothing sent after it runs. Blank lines are skipped.

The server bounds what a client can hold: 16 connections at once (more get an error line and are closed), 256 MiB per request line (longer closes the connection), 64 queued requests (more are answered {"ok": false, "error": "busy: …", "state": "not-run"}), and 10 minutes idle or 30 seconds per blocked reply write before the socket is closed.

The server waits up to 60 s for the app to answer a request. After that it replies with a timeout, and state tells whether sending the request again is safe:

  • {"id": …, "ok": false, "error": "timeout", "state": "not-run"}: the app had not started the request. It is cancelled and will never run, so sending it again is safe.
  • {"id": …, "ok": false, "error": "timeout", "state": "may-have-run"}: the app had already started it. It may still finish and change the drawing, and its late result is discarded. Inspect the drawing (drawing.inspect) before sending it again.

The table below describes top-level control-protocol methods: names for the request's method field. engine.commands returns a separate command catalog, not a list of additional methods.

Method Params What it does
cmdline.input {text} Type a line at the command line exactly like a user. Starts commands by name/alias and answers prompts (points x,y, @dx,dy, @d<a, distances, keywords, empty = Enter). Spaces act as Enter except at text prompts.
cmdline.script {text} Run a multi-line script (like .scr files).
cmdline.key {key: "enter"|"escape"} Press Enter or Escape. Replies like cmdline.input: the state, output, and error when Enter was refused.
cmdline.state Current prompt, keywords, accepted input kinds, history tail.
engine.execute {command, params} Run any command with JSON parameters. Never opens a dialog. command is an alias of this method, with the same parameters and result.
engine.commands Every command: id, label, menu path, shortcut, aliases, params doc, enabled.
drawing.inspect {entities?, limit?} Drawing summary (counts, extents, layers, styles, blocks, layouts, selection, undo) and entities with handles and geometry.
ui.inspect UI state, canvas rect, view, cursor and snap, performance counters; closePrompt: the drawing a "Save changes?" prompt is asking about (null when none); and actual egui keyboard focus (focus.id, focus.label, focus.role).
ui.elements {label?, role?, focused?} Observed toolbar, tab, drafting and layer-palette controls from the latest UI frame. Filters match exactly. Each entry has its real egui id, label, role, rectangle [x,y,width,height], enabled/visible/selected state and current focus.
ui.menu.list / ui.menu.invoke {command} The menu tree; invoke an item like a click (interactive).
ui.pointer {x, y, space?: "world"|"screen", button?, action?: "click"|"move"} Click in the drawing area (world coordinates by default). Right button = Enter.
ui.click / ui.move {x, y, button?, shift?, ctrl?} Real egui pointer events in screen points (reach every widget).
ui.drag {x, y, to: [x, y], button?} Real press, move and release (drag the command line's top edge, the ViewCube ring…).
ui.key / ui.text {key, cmd?, shift?, alt?} / {text} Synthetic keyboard input.
ui.set UiState fields Show/hide palettes, toolbars, command line, ViewCube…; theme: "system"|"light"|"dark" (also engine.execute with ui.theme {theme}); ui.inspect reports the theme shown (theme: light/dark). animations: "system"|"on"|"off" (also ui.animations {animations}) shows or hides animation effects (dialog and menu fades, smoothed scrolling), system following the operating system's setting; ui.inspect reports whether they show (animations: true/false). saveFormat: "dxf"|"dwg" (also ui.saveformat {format}) is the format Save As suggests for new drawings; saveVersion: "2000"…"2018" (also ui.saveversion {version}) the version it saves them in (SAVEAS also takes version and binary directly).
ui.resize {width, height} Resize the window.
ui.focus Activate the native window. Does not assign focus to a widget.
ui.screenshot {path?} PNG of the window (needs a presented frame).
ui.render {path?, width?, height?, fit?} Headless render. fit (default true) frames the whole drawing; false uses the current view. Replies {pngBase64, width, height, bytes, path?}.
app.open / app.save / app.quit {path} File operations.
control.methods Every method this server answers: {method, params, description}. Headless (cadcraft-cli mcp) lists only the methods it serves.
ping Replies "pong". A cheap health check.

To run a command listed by engine.commands, put its id in params.command and its arguments in the nested params.params object, using engine.execute as the top-level method. This includes open and document.bytes, and the UI commands in the desktop app's catalog. drawing.inspect is also an engine command, but has an explicit top-level method; a dotted command id alone does not make it a protocol method.

For example, inspect the drawing and list commands directly, then open a drawing and get its DXF bytes through engine.execute (one request per line):

{"id":2,"method":"drawing.inspect","params":{}}
{"id":3,"method":"engine.commands","params":{}}
{"id":4,"method":"engine.execute","params":{"command":"open","params":{"path":"examples/apartment.dxf"}}}
{"id":5,"method":"engine.execute","params":{"command":"document.bytes","params":{}}}

The open example assumes the app was started from the repository root; otherwise use a path to an existing drawing accessible to the app. document.bytes defaults to DXF and returns base64-encoded bytes in the result's data field. The command alias can be used identically:

{"id":6,"method":"command","params":{"command":"document.bytes","params":{}}}

Sending open or document.bytes as the top-level method returns an unknown method error: the protocol dispatches methods explicitly and does not fall through to the command registry. app.open is a top-level convenience method for opening a drawing with {path}.

To read selected objects as structured geometry in a single query, execute entities with selected: true (a boolean; omitted/false keeps the unfiltered selection behavior):

{"id":7,"method":"engine.execute","params":{"command":"entities","params":{"selected":true,"limit":1000}}}

Only selected entities in the active space are returned; an empty selection returns an empty page. The selection filter combines with type, layer and window before offset/limit. The existing response is unchanged: count is all matches, returned is the page size and entities contains handles, layers and geometry. This query does not change selection, drawing contents or undo history. entities is a command, not a top-level protocol method.

The MCP server (cadcraft-cli mcp --connect 127.0.0.1:PORT) wraps this protocol; headless (cadcraft-cli mcp) it serves the same methods from an in-process session. MCP tool names are another interface: execute maps to engine.execute, list_commands to engine.commands, and the MCP open tool to app.open. See mcp.md.

ui.key queues real egui key events; its reply acknowledges the queue. Poll ui.inspect or ui.elements for the resulting focus or state before sending the next action. Use Tab and Shift-Tab to traverse controls and Enter/Space to activate them. The observed registry is not the operating system's accessibility tree and does not establish physical input or screen-reader acceptance. Unregistered controls still report their actual focus ID, with a null label/role.

The native host restores layout choices from workspace.json and saves changes atomically. It stores palette/toolset visibility, selected toolset, collapsed groups, command-line history height and related chrome choices. It does not store drawings, command buffers, dialogs or the current Start tab. The default directory is ~/Library/Application Support/CADCraft on macOS, %APPDATA%/CADCraft on Windows, and $XDG_CONFIG_HOME/cadcraft or ~/.config/cadcraft elsewhere. Set CADCRAFT_CONFIG_DIR to a private directory for an isolated profile; an explicitly empty value disables workspace reads and writes. An invalid, oversized or newer-version file is reported and left untouched, with persistence disabled for that launch. Repair or move that file before restarting to resume saving workspace choices.

Panel docking

Tool Sets, Layers, and Properties can be regrouped, split, floated within the app window, closed, and reopened. The drawing canvas stays visible and cannot be closed or turned into a tab. The document/session view is protected. Layouts, active tabs, panel visibility, and floating rectangles are saved with the app's existing UI preferences. These operations do not edit document contents.

Panel IDs: toolSets, layers, properties, externalReferences. The protected center is canvas.

ui.dock accepts operation; basic per-panel operations also require panel. The advanced resizeSplit operation below uses a split path instead of a panel. Basic operations are open, close, activate, float (with finite positive rect: [x, y, width, height]), or move (with target and zone: center|left|right|top|bottom). Center groups with the target; side zones split beside it. ui.dock.reset restores the default arrangement. Invalid moves return an error without changing the layout.

The QuickCalc palette (quickCalc) is not part of the default arrangement: QUICKCALC (ui.panel.quickcalc, Cmd+8) opens it, floating the first time.

Invoke these UI commands through engine.execute, for example {"command":"ui.dock","params":{"operation":"float","panel":"layers","rect":[100,100,320,440]}}.

Advanced ui.dock operations use the same validated transaction as pointer gestures: moveFloating updates rect, resizeSplit accepts a boolean child path and size ({"Ratio":0.5}, {"FixedFirst":280}, or {"FixedSecond":280}), setStackOpen takes open, and resizeStack takes a point height or null. A center move can include before (panel ID or null to append) for tab order. The equivalent {"action": ...} form accepts a serialized shared docking action; this is also the form emitted by the renderer. Protected-canvas and app-specific panel rules apply equally to both forms.

Command-line replies

The app and the headless session reply with the same fields.

cmdline.state, cmdline.key and cmdline.input return the command-line state:

Field Value
prompt The prompt text ("Command:" when idle).
running The id of the running command, or null.
keywords The current prompt's options.
accept The kinds of input the current prompt accepts, or null when idle.
buffer Text typed in the command line but not yet submitted (always "" headless).
history The last 20 history lines.
historyExpanded Whether the history is expanded (always false headless).

cmdline.input adds:

  • output: the history lines the input added. This includes the error message when the line was refused.
  • error: the error message, only when the line was refused (unknown command, invalid input…).

A refused line still replies "ok": true, because the text was typed. Check error.

app.open without a string path fails with "missing path" before any command runs.

Interface language

Select a language with engine.execute and the UI command ui.language:

{"id":1,"method":"engine.execute","params":{"command":"ui.language","params":{"lang":"uk"}}}

Supported values are auto, en, uk, pt-BR, de, es, cs, ru, fr, zh, it, ko, sv, ar and hu. Chinese needs an installed CJK font, Arabic an installed Arabic font; Korean needs a font covering the Korean interface from the optional craft-fonts input or the operating system. Without a suitable font, the saved choice is retained and the result's shown is en. ui.set also accepts {"interfaceLanguage":"uk"}; ui.inspect reports the saved choice in its UI state. Invalid choices leave the current language unchanged. Menus, command labels and prompt text returned by the control channel retain their English source text. See localization.md.