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Merge branch 'worktree-agent-ae879257b39393c25'
# Conflicts: # docs/parity.md
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@@ -16,18 +16,22 @@ cpal or muda. Everything in L0 to L4, the egui UI and the web app also build for
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| L0 | `time` | `Tick` (254 016 000 000 per second), rational frame rates incl. NTSC, SMPTE and drop-frame timecode |
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| L0 | `geom` | Vectors, matrices, quaternions, the layer transform (anchor, position, scale, orientation, rotation) |
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| L0 | `color` | sRGB and linear, HSL/HSV, luminance, the 38 blend modes, label colors |
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| L0 | `vp9enc` | VP9 intra-frame encoder (profile 0, 8-bit 4:2:0; lossless at quality 100) for WebM export, from the VP9 bitstream specification |
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| L0 | `opusenc` | Opus (CELT) encoder: RFC 6716 CELT-only fullband 48 kHz 20 ms packets, mono/stereo, and the RFC 7845 `OpusHead`, for WebM export audio |
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| L1 | `raster` | Premultiplied float images, sampling, affine and projective warps, blurs, compositing (parallel with rayon) |
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| L1 | `keyframe` | Animated values, keyframes with temporal ease and spatial Bezier, roving, hold, velocity |
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| L1 | `psd` | Photoshop PSD/PSB reader (layers, groups, masks, blend modes, text, layer effects, adjustment layers; 8/16/32-bit; RGB/CMYK/Gray/Lab) and a minimal writer, from Adobe's published format specification |
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| L1 | `path` | Bezier paths, path operators (trim, offset, round corners, zig zag, twist, merge…), stroking, coverage masks |
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| L2 | `project` | The document: items, compositions, layers, the property tree, render queue model, `.ecproj` serde |
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| L2 | `text` | Fonts, shaping, layout, per-glyph geometry, text animators and selectors |
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| L2 | `effects` | The effect registry (241 effects) and their CPU implementations |
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| L2 | `svg` | SVG import (W3C SVG 1.1/2 static subset: shapes, paths, transforms, `use`, CSS, gradients) and rasterisation at any scale |
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| L2 | `model` | 3D models for Advanced 3D: glTF 2.0 (`.gltf`/`.glb`) and OBJ/MTL import (meshes, PBR metallic-roughness materials and textures, node hierarchy, skins, animations), parametric primitives, extruded/bevelled outline meshes and polygon triangulation |
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| L2 | `track` | Motion tracking: feature/search region point tracking (pyramid normalized cross-correlation, Lucas–Kanade sub-pixel refinement), confidence, homography/affine/similarity solves |
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| L3 | `render` | Evaluation and compositing: sources, masks, effects, transforms, 3D, motion blur, mattes, blending, layer cache, audio mixdown |
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| L3 | `media` | Footage decoding (FilmCraft's pure-Rust codecs), image sequences, frame cache |
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| L3 | `media` | Footage decoding (FilmCraft's pure-Rust codecs), image sequences, Photoshop and SVG stills, frame cache |
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| L3 | `expr` | The expression engine (JavaScript via boa) with the After Effects object model |
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| L3 | `export` | Render queue encoding: H.264, ProRes, PNG/JPEG/TIFF/EXR sequences, GIF, audio |
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| L3 | `export` | Render queue encoding: H.264, ProRes, WebM (VP9 + alpha, Opus), PNG/JPEG/TIFF/EXR sequences, GIF, WAV/AIFF |
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| L3 | `gpu` | The GPU compositor and GPU effects on wgpu compute shaders (Metal, Vulkan, Direct3D 12, WebGPU), checked against the CPU renderer |
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| L3 | `lottie` | Lottie JSON / dotLottie import and export (layers, precomps, eased and spatial keyframes, shapes, masks, mattes) with a warnings list for what Lottie cannot express |
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| L4 | `engine` | `Session`: project, undo history, editor state, the command registry and menus |
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@@ -106,6 +110,14 @@ its evaluated inputs, excluding the transform. Static and transform-only layers
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editing one layer re-renders only that layer. Effects that read the clock directly are declared in
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`effects::TIME_DEPENDENT`, and a test checks every registered effect against that list.
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A persistent **disk cache** (`render::disk_cache`, Settings ▸ Media & Disk Cache) backs both
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the layer cache and the viewer's RAM preview: layer buffers that were slow to render and every
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preview frame are written (LZ4, atomic rename, checksummed) under 128-bit content keys — the
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comp's content hash (the comp, what it uses, footage file size and time) plus frame, scale and
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view for frames; the layer key salted with the footage fingerprint for layers — so entries
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survive restarts and never go stale. LRU eviction keeps it under the size limit; Edit ▸ Purge
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empties it, `cache.diskStats` reports it, and the timeline draws disk-only frames in blue.
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**Time effects** (Echo, Posterize Time, Timewarp…) read the layer at other times through
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`EffectHost::self_at`: the renderer renders the layer's source and masks (plus, optionally, the
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effects before it) at that layer time via `Renderer::layer_input`, cached under separate *input*
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@@ -75,19 +75,20 @@ library groundwork for mask tracking and Warp Stabilizer.
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What is left is concentrated in large systems: the 3D camera tracker,
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the Warp Stabilizer and mask-tracking UI on top of
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the new tracking library, SVG/PSD import, WebM, a disk cache, and wasm threads. (The missing
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effect categories, 3D Channel, Immersive Video and OCIO, landed in M9.11; the scripting object
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model in M14.4; Roto Brush and Refine Edge in M6.7; native macOS menus, the Composition Flowchart,
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Timeline column/search depth, the Home screen and every After Effects workspace in the UI-polish wave.)
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the new tracking library, and wasm threads. (The missing effect categories, 3D Channel, Immersive
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Video and OCIO, landed in M9.11; the scripting object model in M14.4; Roto Brush and Refine Edge in
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M6.7; native macOS menus, the Composition Flowchart, Timeline column/search depth, the Home screen
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and every After Effects workspace in the UI-polish wave; PSD/SVG import, WebM/WAV/AIFF output and
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the disk cache in the formats wave.)
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## By area
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| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |
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|---|---|---|---|
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| Layers | 88% | 4.8 | frame blending, collapse transformations, slip edit |
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| Output | 85% | 4.2 | multiple output modules, pre-render, WebM, audio-only |
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| Output | 90% | 3.0 | multiple output modules, pre-render (WebM with VP9 alpha + Opus and WAV/AIFF audio-only landed: VP9 is intra-only, Opus CELT-only) |
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| Audio | 85% | 0.5 | audio to keyframes |
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| Import | 78% | 4.5 | PSD, SVG as shapes, Lottie |
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| Import | 88% | 2.0 | AI/EPS/PDF vector footage, PSD smart objects and 3D layers (PSD as footage/composition/retain layer sizes, SVG footage and Create Shapes from Vector Layer landed) |
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| Automation | ≈ 90% | 0.8 | scripting covers the documented core object model (AUT-2, M14.4: `app`, project items, comps, layers, properties and keyframes, text documents, markers, render queue, Script Console, `effectcraft-cli script`, MCP `run_script`); still missing: ScriptUI panels/dialogs, `.jsxbin`, sockets |
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| Shapes | 68% | 3.9 | taper and wave strokes (pen tool for shape paths and vertex editing landed in M6.5) |
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| Compositions | 72% | 6.0 | Essential Graphics panel (the marker dialog and Composition Flowchart landed) |
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@@ -99,7 +100,7 @@ Timeline column/search depth, the Home screen and every After Effects workspace
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| Interface | 70% | 6.0 | Timeline horizontal scrolling of many columns, a richer Learn area (native macOS menu bar, Timeline columns/search/reveal-add, Home screen with recent projects and all AE workspaces landed; viewer rulers/snapping/channels/snapshots landed in M0.13) |
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| Project | 53% | 8.1 | 8/16/32-bit pipeline and colour management, auto-save, proxies, folder moves |
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| Masks & roto | 68% | 6.0 | variable-width mask feather points, Roto Brush's learned (3.0) segmentation model (mask tracking and Mask Interpolation landed in M6.6; Roto Brush & Refine Edge with graph-cut segmentation, flow propagation, edge matting, decontamination and Freeze in M6.7) |
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| Preview | 55% | 6.1 | GPU 3D and adjustment layers, disk cache (region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
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| Preview | 62% | 5.0 | GPU 3D and adjustment layers (persistent disk cache with the blue cache bar landed; region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
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| Tracking | ≈ 70% | 4.0 | 3D camera tracker, face tracking and Subspace Warp's mesh warp (Rolling Shutter Repair landed in M9.11; point tracker, mask tracking and Warp Stabilizer landed in M6.x / M12.5) |
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| Paint | 0% | 4.0 | Brush, Clone Stamp, Eraser |
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@@ -138,7 +139,7 @@ Mocha and Cineware are third-party and not counted.
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10. ~~Drag-to-dock and floating panels, saved workspaces, native macOS menus.~~
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11. Auto-save, crash recovery, recent projects (in progress).
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12. Expression gaps: `sampleImage`, `footage()` (the `sourceText` style API landed in M9.9).
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13. Lottie (in progress), WebM, SVG and PSD import.
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13. ~~Lottie, WebM, SVG and PSD import~~ (landed; a disk cache too).
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14. Puppet and paint tools (in progress).
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15. Preferences and a shortcut editor that can rebind (in progress); real Wiggler, Smoother and Motion Sketch; the marker dialog.
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