Commit Graph
6 Commits
Author SHA1 Message Date
bflatasticandClaude Opus 5.5 da165724e9 Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.

Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
  settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
  `removeKey`, the continuous / auto-Bezier / roving setters) no longer
  change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
  auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
  tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
  only hold.

Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.

Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:03:12 +07:00
bflatasticandClaude Opus 5.5 9da33c157e Plug-ins: ScriptUI Panels folder scripts dock as panels and reopen, as in After Effects
EffectCraft's extension points compared with After Effects' (public
user guide and Scripting Guide) are now in docs/plugins.md, which
becomes "Plug-ins and extensions": scripts, ScriptUI panels and effect
plug-ins, with a short guide and an example panel for writing your own.

ScriptUI panels already came from `Scripts/ScriptUI Panels/` in the
settings folder, were listed at the bottom of the Window menu and
docked as tabs. What was missing: After Effects reopens the panels
that were open when it quit. Now the open panels are remembered in
`scriptui_panels.json` in the settings folder (a panel is added when
it opens and dropped when its tab or its script closes it; quitting
leaves the list), and `window.restoreScriptPanels` opens them again;
the desktop and web apps run it at start-up. A panel whose script is
gone or fails is reported and forgotten, and the others still open.
Where a panel was docked isn't kept, as workspace layouts aren't saved
between launches.

Gaps recorded in plugins.md and gaps.md G8: the Startup and Shutdown
script folders, keyboard shortcuts for scripts, ExtendScript's
`#include` / `#target` directives and `.jsxbin`.

Test: open_panels_open_again_at_the_next_launch (fails before: no
restore command), a_panel_dropped_in_the_folder_is_listed_and_opens_as_a_panel
(script), panels_open_at_quit_dock_again_at_launch (UI: the restored
panel docks with its controls; closing the tab forgets it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:03:12 +07:00
Brandon ThomasandClaude Opus 5.5 f8460971f0 Never crash: scripts nested too deeply return an error instead of overflowing the stack
Scripts (Script Console, effectcraft-cli script, the MCP run_script tool) are parsed by Boa,
which recurses per nesting level and overflows the stack (aborting the app) at about 200
levels on an 8 MiB thread. run() now rejects a script nested deeper than MAX_NESTING (96)
brackets with a ScriptError before parsing; strings, template literals and comments are
skipped. Also replaces expect("console context") with an error, and denies the panic lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:26:05 -04:00
Brandon ThomasandClaude Opus 5.5 5aae82b05c M13.7: ScriptUI resource strings, onDraw graphics, live onChanging, Socket
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:49:05 -04:00
Brandon ThomasandClaude Opus 5.5 89c9b1b6ee M13.1: branching history, puppet pin recording, WebAssembly plug-in API, ScriptUI model and hosts, File ▸ Scripts, deterministic render test
- engine: History keeps undone lines as branches; edit.history.list/goto; History panel tree; MCP history tool
- puppet.recordPin / puppet.recordOptions; viewer Cmd-drag records; Record Options form
- effects::plugin (EffectPlugin trait, register_plugin, API v1); effectcraft-plugin (wasmi, sandboxed, fuel-limited); effect.plugins.load/list
- ScriptUI: engine scriptui model + layout + scriptui.* commands; script crate scriptui.js and script-host threads (dialogs block show())
- File ▸ Scripts: install script / ScriptUI panel, sample scripts, window.scriptPanel
- host test: bit-identical renders across runs and thread counts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:07:20 -04:00
Brandon ThomasandClaude Opus 5.5 78cd313d3c M14.4: scripting with an After Effects-style JavaScript object model
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/
Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File
object model over engine commands (undoable, undo groups), AE match-name
table, file/network security gate. Entry points: script.run command,
File > Scripts > Run Script File (.jsx/.js), Window > Script Console,
effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate,
prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:13:09 -04:00