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New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/ Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File object model over engine commands (undoable, undo groups), AE match-name table, file/network security gate. Entry points: script.run command, File > Scripts > Run Script File (.jsx/.js), Window > Script Console, effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate, prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
940 B
TOML
28 lines
940 B
TOML
[package]
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name = "effectcraft-script"
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description = "EffectCraft scripting: JavaScript (boa) with an After Effects-style object model (app, project, CompItem, Layer, Property…) over the engine's undoable commands"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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rust-version.workspace = true
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[lints]
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workspace = true
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[dependencies]
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effectcraft-engine = { workspace = true }
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effectcraft-project = { workspace = true }
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effectcraft-keyframe = { workspace = true }
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effectcraft-time = { workspace = true }
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effectcraft-render = { workspace = true }
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effectcraft-path = { workspace = true }
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serde_json = { workspace = true }
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boa_engine = { workspace = true }
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# On the web, boa's clock and Math.random need the browser (getrandom `wasm_js`, web-time).
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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boa_engine = { workspace = true, features = ["js"] }
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[dev-dependencies]
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effectcraft-expr = { workspace = true }
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