Files
effectcraft/crates/gpu/Cargo.toml
Brandon ThomasandClaude Opus 5.5 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00

30 lines
949 B
TOML

[package]
name = "effectcraft-gpu"
description = "The GPU compositor (wgpu compute): layer transforms, masks/mattes, the 38 blend modes, motion blur, bit-depth quantisation and GPU effects, with the CPU renderer as the reference"
version.workspace = true
edition.workspace = true
license.workspace = true
rust-version.workspace = true
[lints]
workspace = true
[dependencies]
effectcraft-time = { workspace = true }
effectcraft-geom = { workspace = true }
effectcraft-color = { workspace = true }
effectcraft-project = { workspace = true }
effectcraft-raster = { workspace = true }
effectcraft-effects = { workspace = true }
effectcraft-render = { workspace = true }
effectcraft-keyframe = { workspace = true }
wgpu = { workspace = true }
bytemuck = { workspace = true }
log = { workspace = true }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
pollster = { workspace = true }
[dev-dependencies]
effectcraft-text = { workspace = true }