mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-22 19:52:57 -05:00
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/ Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File object model over engine commands (undoable, undo groups), AE match-name table, file/network security gate. Entry points: script.run command, File > Scripts > Run Script File (.jsx/.js), Window > Script Console, effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate, prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
65 lines
3.0 KiB
Rust
65 lines
3.0 KiB
Rust
//! # effectcraft-script (L4)
|
|
//!
|
|
//! Scripting with an After Effects-style object model, on the boa JavaScript engine (the one the
|
|
//! expressions use). Scripts written for After Effects' documented scripting API mostly run
|
|
//! unchanged:
|
|
//!
|
|
//! ```text
|
|
//! app.beginUndoGroup("Build");
|
|
//! var comp = app.project.items.addComp("Main", 1920, 1080, 1, 10, 30);
|
|
//! var solid = comp.layers.addSolid([1, 0, 0], "Red", 1920, 1080, 1);
|
|
//! solid.property("ADBE Transform Group").property("ADBE Position").setValueAtTime(0, [0, 540]);
|
|
//! solid.Effects.addProperty("ADBE Gaussian Blur 2").property("Blurriness").setValue(20);
|
|
//! app.endUndoGroup();
|
|
//! ```
|
|
//!
|
|
//! * **Object model** (`prelude.js`): `app` (project, open/newProject, undo groups,
|
|
//! `executeCommand`/`findMenuCommandId`, `scheduleTask`), `Project`, `ItemCollection`,
|
|
//! `CompItem`/`FootageItem`/`FolderItem`, `LayerCollection`, `AVLayer`/`TextLayer`/
|
|
//! `ShapeLayer`/`CameraLayer`/`LightLayer`, `PropertyGroup`/`Property` (values, keyframes,
|
|
//! eases, expressions), `MaskPropertyGroup`, `TextDocument`, `Shape`, `KeyframeEase`,
|
|
//! `MarkerValue`, `RenderQueue`/`RenderQueueItem`/`OutputModule`, `ImportOptions`, `File`/
|
|
//! `Folder`, `$`, `alert`/`writeLn`, and the enums (`BlendingMode`, `KeyframeInterpolationType`,
|
|
//! `TrackMatteType`, `LightType`, `ParagraphJustification`, `PropertyValueType`…).
|
|
//! * **Edits are engine commands**: every mutating call runs a command through
|
|
//! [`Session::execute`](effectcraft_engine::Session::execute), so it is undoable, journaled
|
|
//! and identical to the UI's action; `app.beginUndoGroup`/`endUndoGroup` fold everything in
|
|
//! between into one undo step.
|
|
//! * **Match names** ([`matchnames`]): After Effects' documented match names for our properties
|
|
//! and effects (`ADBE Transform Group`, `ADBE Position`, `ADBE Gaussian Blur 2`…).
|
|
//! * **Security**: scripts can import/open/save projects and render, but `File` reads are limited
|
|
//! to the project's folder and writes (and the network) are off unless Preferences ▸ Scripting
|
|
//! & Expressions ▸ Allow Scripts to Write Files and Access Network is on.
|
|
//!
|
|
//! Entry points: [`install`] sets [`Session::script`](effectcraft_engine::Session::script), which
|
|
//! the `script.run` command, File ▸ Scripts ▸ Run Script File… (`.jsx`/`.js`), the Script Console
|
|
//! panel, `effectcraft-cli script` and the MCP `run_script` tool use.
|
|
|
|
#![recursion_limit = "256"]
|
|
|
|
pub mod matchnames;
|
|
mod model;
|
|
mod runtime;
|
|
|
|
use effectcraft_engine::{ScriptRequest, Session};
|
|
|
|
pub use runtime::{Outcome, ScriptError, run};
|
|
|
|
/// The [`effectcraft_engine::ScriptRunner`] this crate provides.
|
|
pub fn runner(s: &mut Session, req: &ScriptRequest) -> serde_json::Value {
|
|
run(s, req).to_json()
|
|
}
|
|
|
|
/// Enable scripting on a session.
|
|
pub fn install(s: &mut Session) {
|
|
s.script = Some(runner);
|
|
}
|
|
|
|
/// Run `code` as a one-off script named `name`.
|
|
pub fn run_code(s: &mut Session, code: &str, name: &str) -> Outcome {
|
|
run(s, &ScriptRequest { code, name, console: false })
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests;
|