Files
effectcraft/crates/engine/tests
Vikram Bhaskaran db6e3c5cc6 Compensate cameras and lights when parenting, preserving the world frame (#1010, #1020)
setParent re-expressed Position for 3D layers but skipped cameras and lights
entirely, so parenting a camera to a (default) null moved its eye by the
null's world transform and the framing jumped. Cameras and lights now get the
same parent-space Position fix, plus Point of Interest for two-node rigs
(values, keys, spatial tangents and ease speeds). They have no Scale, so
Orientation stays as authored.
2026-10-13 01:15:58 +11:00
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