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Aux-channel model (effectcraft_raster::channels3d: depth, object/material ID, normals, UV, coverage, Cryptomatte ranks + manifests, MurmurHash3); EffectHost::aux; multi-layer OpenEXR channels via the exr crate (FootageSource::aux); the compositor's depth / layer-ID / Cryptomatte pass (Renderer::comp_aux) so the effects work on precomps of 3D comps. 3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D, ID Matte, IDentifier. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>