Retain the complete reviewed change, including prior integration resolutions,
on current upstream.
#736: deliver Thai UI fonts in desktop and web releases
Use the merged craft-fonts input containing Noto Sans Thai across release,
FreeBSD and Nix builds. Retain the small Thai face in the wasm subset and
reject required release inputs that lack it. Exercise the reported Thai
folder name through all UI families and include original font licence texts
in Windows installers as well as portable packages.
Refs #736; completes delivery of the fallback added in #750.
Validation: UI tests, UI-only strict Clippy, 28 wasm checks, HEIF checks,
assets, layers, parity and formatting pass. All 21 unrelated workspace
failures reproduce with upstream Rust sources and the old font input;
existing Rust 1.95 metadata/engine Clippy findings remain unchanged.
lightcraft-web-<version>.zip carried Cargo host build output next to the site: deps/ (81 files, 90.6 MB), build/ (149 files, 22.4 MB) and .fingerprint/ (297 files), ~113 MB that the app never references and that leaked build paths and crate names to anyone hosting the zip.
Cause: xtask wrote the bundle to <target>/web (SITE in packaging/web/package.sh) while building with --profile web. Cross-compiling with --target wasm32-unknown-unknown makes Cargo write the selected profile host artifacts (build scripts, proc-macros, deps/, build/, .fingerprint/) to <target>/<profile>/, so they landed in the bundle directory and package.sh copied the whole tree into the zip.
Fix: write the bundle to <target>/web-site, a directory that is not a Cargo profile name, and point SITE at it. The wasm32/web/ target artifacts and the web profile are unchanged, so the rust-cache keys and the CI web job keep working.
Guard: package.sh now fails if deps/, build/ or .fingerprint/ exists in $SITE, and a unit test asserts the bundle directory is not a Cargo profile name, so the collision cannot come back silently.
Reference (#793)
Export as JPEG XL from the dialog, CLI, MCP and control channel (format jxl): lossy with
quality or lossless, 8/16-bit, effort fast/normal, progressive, EXIF/XMP boxes; HDR edits
as 16-bit Rec. 2020 PQ. Encoder: jixel (pure Rust, BSD-3-Clause OR Apache-2.0, native
only: it spawns its own threads), wrapped in catch_unwind. Lossy files declare an enum
encoding (sRGB / P3 / Rec. 2020; Adobe RGB and ProPhoto written as Rec. 2020); lossless
files embed the ICC profile.
Decoder fix: jxl-oxide desaturated colours outside sRGB when rendering XYB images to
wider primaries; lossy wide-gamut JXL now renders to linear sRGB primaries and is
converted to Rec. 2020 here. jixel's slowest effort is left out: jxl-oxide misdecodes
its (valid) files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.Added Simplified Chinese font support for web and desktop builds.
2.Kept Inter as the default font, with Chinese used only as a fallback.
3.Verified Chinese glyph tests and a macOS universal build.
Signed-off-by: supper_yijie <syj794844854@163.com>
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two processes on one library each kept their own catalog and seq counter;
the last snapshot silently dropped the other's edits.
- lightcraft_catalog:🔒 LibraryLock holds an exclusive OS lock
(std File::try_lock: flock / LockFileEx) on <library>/catalog.lock for
the session; who holds it goes to catalog.lock.owner (separate file: a
Windows lock also blocks reads). Released on drop and by the OS when the
process dies, so leftover files from a crash never lock anyone out. File
systems without lock support open unprotected with a warning.
- Session::open_library takes the lock before reading anything and fails
with EngineError::LibraryInUse ("this library is already open in
LightCraft 0.x (process N on host)"); reopening the session's own
library hands its lock over.
- lightcraft-cli (mcp/run/snapshot --library) adds how to drive the
running app instead (--control + mcp --connect).
- Tests: in-process, leftover files, a killed child process, two engine
sessions, CLI e2e (mcp --library holds it, run --library is refused).
Existing tests that reopened a library while it was open now drop the
first session.
- docs: parity row LRC-LIB-CATALOG-LOCK, mcp.md, web.md (no guard across
browser tabs yet), whats-new.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- File > Back Up Library... (web): a zip of the catalog files and every
stored original, built entry by entry; Restore Library from Backup...
reads it into a new library folder and switches only when complete
(the previous library stays in storage).
- Failed flushes to browser storage make the catalog Store refuse
writes, so changes show as unsaved (top-bar warning) and are retried
every 2 s instead of being lost silently.
- A picked/dropped photo whose bytes can't be stored is not added.
- One tab per library (Web Locks); a second tab shows a message.
- Notices: storage not persistent, library failed to open (temporary
session), experimental build; ?reset asks first; a panic shows a
message instead of a frozen page; long toasts wrap.
- Hosting: _headers/.htaccess no longer mark the unhashed .js/.wasm
immutable; HOSTING.md rewritten for the actual build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
File now opens with Import Photos… (Cmd+Shift+I), Import from Folder… and
Import from Device (command ids file.addPhotos / file.addFolder /
file.addFromDevice unchanged; library.import's label is Import Photos).
The review dialog is titled Import Photos, names its source (a scanned
folder is not added to Local; Local -> Browse Folder... is the persistent
location), labels the transfer mode and explains Add in place vs Copy, and
its button reads Import N Photos.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renders run in dedicated module Web Workers, each a second instance of the app's wasm module
(index.html compiles it once and posts the WebAssembly.Module to worker.js). A job crosses as
JSON (WireJob: source, settings, request); the worker reads originals and cached thumbnails from
browser storage itself, keeps decoded sources and per-view stage caches, and transfers RGBA back.
Jobs follow the worker that decoded the photo; the loupe waits for it. No wasm threads or
SharedArrayBuffer needed; falls back to inline rendering if no worker starts (?workers=0).
Thumbnail disk cache on the web: thumbs/<key>.jpg in OPFS/IndexedDB with an index on the main
thread, pruned to the desktop budget (2 GB → 80 %, LRU).
ui-egui: RenderOffload hook in the Renderer (queue/priorities/dedup stay in the UI).
engine: RenderJob.origin + MediaCache::origin_ref; preview: encode_jpeg/decode_jpeg public.
xtask web: copies worker.js; --serve sends COOP/COEP/CORP (documented in docs/web.md).
Headless Chrome, cold load + grid scroll, 24 demo photos: main-thread busy 12.4 s → 0.7–1.1 s,
long tasks 23 (max 1.1 s) → 0; grid filled in 6.3–8.4 s vs 13–16 s; slider job 4 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
apps/lightcraft-web runs the egui UI in the browser (eframe web, glow/WebGL2):
procedural demo library on load; in-memory imports via file picker
(Cmd+Shift+I) and drag-and-drop (MemStore + bytes-based engine hooks);
export goes through app.export and downloads in the browser; `?bench` logs
first-frame and slider latency. `cargo xtask web [--serve [port]] [--dev]`
builds with the matching wasm-bindgen CLI into <target>/web/; the web app is
part of the CI wasm check. Wasm fixes: lazy profiling Instant in pipeline,
web-time clocks in ui-egui (render timings were 0 on wasm). Docs: docs/web.md.
No persistence on web yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>