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pangpang778andclawdbot c3a6d241d5 feat(skills): intent — internal requirements intake for non-engineer contributors (#4038)
* feat(skills): intent — internal requirements intake for non-engineer contributors

- new skill 'intent': numbered batch questioning, five-section intent.md
  template, completion gate (6/12 rounds), blocking-grade criteria,
  harbor four-record review handoff, amendment loop, conflict sedimentation
- launch: accepted intent is a valid mission brief; spec synthesis follows
  the four-step contract; C2 carries the intent-flavor approval checklist
- lay the yard's own drydock surfaces (CONTEXT.md, docs/standards/,
  docs/business/, design-system/, .omc/skills/) so launch's gate admits runs
- refresh skills inventory baselines (42/44 -> 43/45)

* fix(registry): register the intent skill in the workflow registry

The new skills/intent surface was added without a registry entry, so the
projection drift check reported it as unregistered and the installed-skill
counts stayed at 42.

* chore(inventory): regenerate inventory graph for the intent skill

* fix(plugin): register the intent skill in the plugin manifest and docs

Bundled skills must appear in .claude-plugin/plugin.json to stay discoverable;
the builtin-skill count and the REFERENCE skill catalog move with it.

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Co-authored-by: clawdbot <clawdbot@users.noreply.github.com>
2026-09-15 23:46:07 +09:00
..

Design System

No UI surface in this repo; stub kept so the shipyard map is complete.