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* feat(skills): intent — internal requirements intake for non-engineer contributors - new skill 'intent': numbered batch questioning, five-section intent.md template, completion gate (6/12 rounds), blocking-grade criteria, harbor four-record review handoff, amendment loop, conflict sedimentation - launch: accepted intent is a valid mission brief; spec synthesis follows the four-step contract; C2 carries the intent-flavor approval checklist - lay the yard's own drydock surfaces (CONTEXT.md, docs/standards/, docs/business/, design-system/, .omc/skills/) so launch's gate admits runs - refresh skills inventory baselines (42/44 -> 43/45) * fix(registry): register the intent skill in the workflow registry The new skills/intent surface was added without a registry entry, so the projection drift check reported it as unregistered and the installed-skill counts stayed at 42. * chore(inventory): regenerate inventory graph for the intent skill * fix(plugin): register the intent skill in the plugin manifest and docs Bundled skills must appear in .claude-plugin/plugin.json to stay discoverable; the builtin-skill count and the REFERENCE skill catalog move with it. --------- Co-authored-by: clawdbot <clawdbot@users.noreply.github.com>
Design System
No UI surface in this repo; stub kept so the shipyard map is complete.