- fix(fps): measure PS4 BC frame rate with a remote GNM detour
and hide the pkg install result code in the finish notification
- feat(utils): integrate ShadowMount+ alongside the FTPSRV service
for game scanning, mounting and installation
- feat(DPI): add the packet package server (pkgserver) with its
Web UI and full REST/SSE API surface
- feat(tests): add new host test suites (multipart, builtin
services, pkg XML, FPS formula, toolbox i18n/route, language)
- build: add Docker support for building and running the tests
- docs: update credits, README, architecture, util-arch, api and
third-party documentation; add contributor credit and i18n keys
- i18n: remove the pkg finish result code from every locale
* feat: move FTP server to third_party and keep Docker
* docs: add ftpsrv to project credits
* feat: add FTP, Docker, and Remote Play support
* docs: document FTP and Remote Play
* feat: improve dependency scripts and add ShadowMountPlus
* docs: update ShadowMountPlus credits
* docs: add ShadowMountPlus config example
* i18n: normalize locale terminology and validation
* fix: launch ShadowMountPlus from memory
Replace the git clone/fetch pipeline with a curl + miniz HTTPS
ZIP download. The engine streams one archive, extracts only the
catalog roots, and reuses flatten to install flat files, so the
libgit2 submodule and its build integration are gone.
Drop the pre-download reachability probe and the commit-SHA
parser; reachability is implied by the download itself and the
SHA only fed the old git flow. Mirror selection stays in
CheatMirrorFactory (auto: cnb.cool for zh-Hans, GitHub otherwise;
explicit github/cnb skips fallback).
curl verifies peer+host against the embedded CA bundle and now
distinguishes certificate time-skew from other verification
failures, surfacing a dedicated clock notification. Revert the
util CMake target back to "util" now that libgit2 no longer
claims that name.
Ed25519 signing no longer adds useful friction. Drop
libonion_integrity, tools/elf_sign, and the XOR integrity toasts
so builds no longer sign daemon.elf.
Release packages should not expire. Debug still defaults to the 14-day
trial; Release skips libonion_trial so bootstrapper, daemon, and the
toolbox banner never carry the gate.
Seal on-disk trial state with AES-256-CBC plus outer HMAC (encrypt-then-MAC)
so last_seen and related fields are not plaintext. Default beta campaign
window is now 14 days from configure time.
Add libonion_integrity (Ed25519 self-check + signed-image verify) and
host sign/verify tools. Bootstrapper now verifies the embedded daemon
and runs the beta trial gate before launching private elfldr, util, or
daemon. Stop writing OnionHEN.bin under /data/OnionHEN; link kernel_sys
from bootstrapper for device serial used by trial.
Drop per-device Ed25519 licenses and TCP install in favor of a build-time
seal plus sealed trial.state anti-rollback. Rename libonion_activation to
libonion_trial, show beta notices in daemon toast and toolbox UI, remove
unused V_FW, and set author to 麒麟/0xp0co.
Introduce a self-contained libonion_activation module for internal-test
license checks, with compile-time public-key injection, debug-style
toasts, and shared notification i18n. Disable with
ONION_ENABLE_BETA_ACTIVATION=OFF when the beta gate is no longer needed.
Remove FPS calculation from the shellui monitor bar while keeping CPU,
GPU, RAM, and IP metrics, and delete the full game-process inject path
(fps_elf, fps.prx, SHM) so titles are no longer soft-injected.
Clear any legacy fps_overlay ready marker on daemon/shellui start, and
bound CPU sampling retries so a stuck probe cannot block other metrics.
Rename product, namespaces, libraries, paths, and assets from Orion/orion
to Onion/onion across the tree. TCP stack-shutdown magic is now ONIO
(0x4F4E494F) to match the corrected branding.
Remove the .plugin package format and rename the stack to payload-only:
liborion_plugin → liborion_payload, IPC LAUNCH_PAYLOAD, UI payloads.xml,
and bootstrapper/util/shellui load paths under .../payloads/*.elf.
Delete dead package header validation, make_plugin_app staging, and
plugin-named lists/handlers; keep Sony Settings.Plugins resource namespace
and system_settings plugin= attributes (platform, not our format).