- fix(fps): measure PS4 BC frame rate with a remote GNM detour
and hide the pkg install result code in the finish notification
- feat(utils): integrate ShadowMount+ alongside the FTPSRV service
for game scanning, mounting and installation
- feat(DPI): add the packet package server (pkgserver) with its
Web UI and full REST/SSE API surface
- feat(tests): add new host test suites (multipart, builtin
services, pkg XML, FPS formula, toolbox i18n/route, language)
- build: add Docker support for building and running the tests
- docs: update credits, README, architecture, util-arch, api and
third-party documentation; add contributor credit and i18n keys
- i18n: remove the pkg finish result code from every locale
* feat: move FTP server to third_party and keep Docker
* docs: add ftpsrv to project credits
* feat: add FTP, Docker, and Remote Play support
* docs: document FTP and Remote Play
* feat: improve dependency scripts and add ShadowMountPlus
* docs: update ShadowMountPlus credits
* docs: add ShadowMountPlus config example
* i18n: normalize locale terminology and validation
* fix: launch ShadowMountPlus from memory
Expose catalog download on the Game Tools page and put the
mirror picker in Preferences. Probe gstatic/miui generate_204
before clone so auto can pick GitHub or cnb.cool by reachability.
Also fix the CNB slug, rename the util CMake target so it no
longer clashes with libgit2, and keep last-error text off the
download button.
There were seven ways to log, each invented where the previous one was not
reachable:
OnionHEN_log libonion_platform, the only one with a file sink
shellui_log libonion_ipc, klog only — because it did not depend on
libonion_platform
game_log same body as shellui_log
onion_ipc_log same body again
logf libonion_ipc's IPC server, with a sink the host had to
register
log_msg onion_elfldr_server
crash_log util's fault handler, plus a second copy in common/
boot_log bootstrapper's fault handler
klog_printf / klog_puts / printf / puts, called directly
A message's destination therefore depended on which module happened to emit
it: ShellUI's ~300 records went to volatile klog and never reached a log file,
while the daemon's went to klog, stdout and disk.
Everything now goes through the LOG_* macros. All seven legacy entry points
are gone, and klog_printf survives only as a sink inside log.c.
The bare -nostdlib libraries deliberately did not get their own backend. Those
flags only affect the static library's own link step; each is linked into a
host with full libc and pthread, which is why they already called vsnprintf.
A second backend would have recreated the split this removes.
Levels were inferred from message text rather than applied uniformly — the old
entry points carried no severity, so a blanket mapping would either bury real
failures at debug or promote routine chatter to error. Result: 291 error, 63
warn, 140 info, 309 debug.
Consequences worth noting:
* ShellUI records now reach the log file, so a user report finally contains
what the injected process did. In release builds most of them are debug
and compile out, so this costs nothing on a retail unit.
* The IPC server's log-sink injection is gone; both servers registered the
same forwarder.
* common/backtrace.cpp and backtrace.hpp are deleted. That was a third copy
of the frame walking plus its own crash_log, and every caller of
printBacktrace/printBacktraceForCrash had already been commented out.
* Fault handlers use onion_log_emergency, so crash records go to the same
file as everything else instead of a separate crash log.
The shared entry point carries a printf format attribute, which the old
shellui_log explicitly avoided. That attribute found seven real format
defects: %p given typed pointers, %lx given a MonoObject*, %p given a
uint64_t, and %u given an unsigned long. Four of them only compile in debug
builds, so they had gone unnoticed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remove FPS calculation from the shellui monitor bar while keeping CPU,
GPU, RAM, and IP metrics, and delete the full game-process inject path
(fps_elf, fps.prx, SHM) so titles are no longer soft-injected.
Clear any legacy fps_overlay ready marker on daemon/shellui start, and
bound CPU sampling retries so a stuck probe cannot block other metrics.
Rename product, namespaces, libraries, paths, and assets from Orion/orion
to Onion/onion across the tree. TCP stack-shutdown magic is now ONIO
(0x4F4E494F) to match the corrected branding.