- fix(fps): measure PS4 BC frame rate with a remote GNM detour
and hide the pkg install result code in the finish notification
- feat(utils): integrate ShadowMount+ alongside the FTPSRV service
for game scanning, mounting and installation
- feat(DPI): add the packet package server (pkgserver) with its
Web UI and full REST/SSE API surface
- feat(tests): add new host test suites (multipart, builtin
services, pkg XML, FPS formula, toolbox i18n/route, language)
- build: add Docker support for building and running the tests
- docs: update credits, README, architecture, util-arch, api and
third-party documentation; add contributor credit and i18n keys
- i18n: remove the pkg finish result code from every locale
Drop the pairing page and the OnActivated / OnDeactivating
lifecycle hooks. Keep the Toolbox entry for offline account
activation, with a localized save-loss warning before writing
an account ID.
SettingPage hooks are process-wide, so stock pages such as PkgInstaller were being consumed by toolbox handlers. Track the active XML page, dispatch handlers by toolbox domain, pass stock pages through unchanged, and add host regression coverage.
List items use the .pkg absolute path as Id with an empty Value, so the
empty-Value early-out never started install. Detect those rows and call
sceAppInstUtilInstallByPackage directly.
Rename product, namespaces, libraries, paths, and assets from Orion/orion
to Onion/onion across the tree. TCP stack-shutdown magic is now ONIO
(0x4F4E494F) to match the corrected branding.
Remove the .plugin package format and rename the stack to payload-only:
liborion_plugin → liborion_payload, IPC LAUNCH_PAYLOAD, UI payloads.xml,
and bootstrapper/util/shellui load paths under .../payloads/*.elf.
Delete dead package header validation, make_plugin_app staging, and
plugin-named lists/handlers; keep Sony Settings.Plugins resource namespace
and system_settings plugin= attributes (platform, not our format).
- Route orion_notify through orion_notify_set_send so injectees never CALL a
dlsym function-pointer as code (SIGSEGV after cheat toggle notify).
- Skip stock SettingPage.OnPressed for dynamic id_cheat_* (Consumed).
- Derive raw ELF launch/PID keys from basename stem; stop writing plugins/.elf
when titleID was misread from ELF magic.
- Keep UpdateImposeStatusFlag detour disabled on 11.600 (bad trampoline);
stop remote-play pairing loop when leaving the remote_play page via GMRS.
- Drop mprotect on Mono heap byte[] when building toolbox MemoryStream; free
prior gchandle on replace (fast/notification DebugSettings opens).
- Tighten plugin/payload filename filters and align ELF tid/PID paths.
Wire daemon/util/shellui/bootstrapper to liborion_platform and
liborion_proc (orion_notify, OrionHEN_log configure, find_pid, if_exists).
Split MonoUtils into mono_runtime/toolbox_xml/settings_ui/shellui_* and
replace the OnPress id bus with table-driven domain handlers.