Files
ps5-dump-forge/app/scripts
Quer3qandClaude Opus 5.5 a2acf7ce49 Names that ShadowMountPlus mounts, output next to the source, docs sweep
- Generated names are [GAME_TITLE]-[TITLE_ID] (no firmware). SMP nmounts every image at
  /mnt/shadowmnt[/pfsc]/<stem>_<8 hex> and the PS5's MNAMELEN is 88, so a name without its
  extension stays within 63 bytes (58 for .ffpfsc); folders and .pkg keep to the same 63.
  The game title is cut first; preflight and the Convert tab refuse a longer typed name.
- An empty output dir means the source's folder, made absolute (a trailing `..` resolved),
  never the process's working directory; the CLI routes through it.
- PS5 payload: each launch deletes earlier runs' serve-/log-<pid>.txt whose process is gone,
  keeping the newest (and a running Forge's).
- UI: version in the window title (desktop and web); leftover .part card only when some are
  found; Full verification and Remove backport in their own boxes; format copy reworked with
  Recommended/Experimental colour-coded; .fpkg firmware <= 11.60 warning; the .pkg build-time
  estimate removed; About formats is one table (Console speed, Size on disk, Folder row);
  newest job in view after a reload; narrow-width and Inspect scroll fixes.
- Docs: README restructured (intro, platforms, features, formats table with the numbers);
  PS5 payload internals moved to ps5/README.md; TODO.md and AGENTS.md cleaned up.
- CI: workflow artifacts kept 3 days.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:48:11 +03:00
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