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- Generated names are [GAME_TITLE]-[TITLE_ID] (no firmware). SMP nmounts every image at /mnt/shadowmnt[/pfsc]/<stem>_<8 hex> and the PS5's MNAMELEN is 88, so a name without its extension stays within 63 bytes (58 for .ffpfsc); folders and .pkg keep to the same 63. The game title is cut first; preflight and the Convert tab refuse a longer typed name. - An empty output dir means the source's folder, made absolute (a trailing `..` resolved), never the process's working directory; the CLI routes through it. - PS5 payload: each launch deletes earlier runs' serve-/log-<pid>.txt whose process is gone, keeping the newest (and a running Forge's). - UI: version in the window title (desktop and web); leftover .part card only when some are found; Full verification and Remove backport in their own boxes; format copy reworked with Recommended/Experimental colour-coded; .fpkg firmware <= 11.60 warning; the .pkg build-time estimate removed; About formats is one table (Console speed, Size on disk, Folder row); newest job in view after a reload; narrow-width and Inspect scroll fixes. - Docs: README restructured (intro, platforms, features, formats table with the numbers); PS5 payload internals moved to ps5/README.md; TODO.md and AGENTS.md cleaned up. - CI: workflow artifacts kept 3 days. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>