mirror of
https://github.com/Pharaoh2k/ps5debug-NG.git
synced 2026-10-19 02:19:56 -05:00
PS5 debugger payload, inspired by Ctn's ps5debug 1.0b5 and wire-compatible with it. Runs the wire-protocol server inside SceShellCore via an umtx-loaded installer that injects the embedded debugger ELF. Features: process scan/RPC/ELF-inject, on-console scan, full debugger (breakpoints, watchpoints, single-step, regs/FP/DR access), kernel R/W, server-side Zydis disassembly, on-console Keystone assembler (0xBDAA0024), foreground-app metadata (0xBDDD0006), server-side RBP stack walk (CMD_PROC_READ_STACK), klog forwarder (TCP 3232), rest-mode survival and a lot more. Supports FW families 3.x / 4.0 / 4.x (incl. 4.51) / 5.x / 6.x / 7.x / 7.5x / 8.x via the kpatch routine in installer/source/main.c. GPL-3.0-only.
25 lines
434 B
Plaintext
25 lines
434 B
Plaintext
# Build output
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build/
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*.o
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*.a
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*.elf
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*.bin
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*.obj
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*.so
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# SDK build output (regenerated by build.sh)
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/ps5-payload-sdk/install/
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# Whitelist the vendored prebuilt static libs (needed to link the debugger
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# without rebuilding keystone from source or running the SDK's libcxx.sh
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# on every clean build).
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!debugger/third_party/keystone/lib/libkeystone.a
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!debugger/third_party/cxxrt/lib/*.a
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# Editor / OS
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.DS_Store
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Thumbs.db
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*.swp
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*.swo
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*~
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