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Payloads → Ports: the ports in use on the PS5 (Discord ask)
New helper method net.ports (147, frame 265/266): binds each TCP and UDP port and closes it at once (never connects, so no loader sees a silent client), then binds 127.0.0.1 and the LAN address to tell network, console-only and outgoing sockets apart. The socket sysctls (net.inet.*.pcblist, kern.file) answer ENOENT on FW 13.60. A full pass takes ~890 ms on the Phat. The engine names well-known ports and the Payloads screen lists them, with Open only for web UIs and unknown ports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EU1Z2mdhAxBrH1yb48pxik
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@@ -139,6 +139,9 @@ straight to the console is a Public network.
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| 19113 TCP | this computer | The engine: the PS5 fetches packages from it during Stream & install |
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| 9295, 9302 | PS5 | Remote Play pairing and wake |
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To see every port in use on your PS5, and which payload usually sits on it, open **Payloads →
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Ports** (7.0.24 and later).
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Every connection is encrypted and each computer pairs with the console once. A helper
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the app launched pairs by itself; one loaded another way shows a 6-digit code on the console,
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which you enter in the app. If the console shows a different PS5 at an address you reuse, forget
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