Engine: drop the unused /api/fakelibs/manifest, /api/collection/summary and
/api/ps5/content-db/backup routes, the payload FTP client (core ftp.rs, FTP_START/STATUS)
and NOTIF_SEND, and pub items only their own tests called. The DPI reason strings now come
from the payload_lifecycle constants everywhere.
Shims: the legacy helper replace flow (engine legacy_helper/legacy_guard, the helper/state
and helper/replace routes, the status-error fold), the client's helper_old banner/state and
the payload's legacy takeover and retired-folder removal are gone. An old helper that does
not speak AVA1 now reads as no helper, and the normal send-the-helper flow replaces it. The
6.0 console folder cleanup now starts from a successful status probe.
Payload: remove the FTP server and its self-tests, notif.send, ftp.start/ftp.status
(ids 119, 120, 123 retired in the schema), the unused ShellUI sensor/install RPCs,
runtime_reconcile_mounts, register_services_init, hw_temps_get_text and
mgmt_call_fs_mkdir. MGMT_METHODS.md describes the current method table.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ub1mez9eaVtTF8pMEFXvA9
New:
- Collection: every game in your folders (local or on a NAS, scanned in
place), grouped with updates and DLC, what each PS5 has, one-click
installs, install links, organize / de-duplicate / clean up. Replaces PS
Game Library (with an importer).
- Send a game folder as one image (.ffpfsc / .ffpkg / .exfat); Convert
writes .ffpkg and .ffpfs too.
- Files: Move to... (instant or cross-drive, with a fit check) and Set
permissions (777).
- Offline PSN sign-in from Profile.
Fixed:
- Android 17: local network permission (6.x could not connect).
- FW 5.50: own build of the SDK startup code, so the helper, installer and
elfldr start.
- Web UI: Send helper (pairs it); no "ready" while unpaired.
- Screenshots decode in a child process (Linux crash loop).
- Installs no longer start queued uploads.
- Cross-drive moves check the copy before removing the original.
- Finished installs show as done after a reload; engine-unreachable
explained with Restart engine; Health starts the installer.
- Dev: make run-client renders on macOS 27.
Better: "declined" installs explain Sony's code and how far it got;
0x80B21104 explained; Connection failures readable; keep-awake for all
installs; Games cards. Translations, FAQ, README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VM5Gzyt1uxKyJiWZAgd1w9
- Fix 0x80B2116F ("The PS5 declined the install"): Sony reads 8 bytes past
the six-pointer MetaInfo we handed sceAppInstUtilInstallByPackage; ours
held stack leftovers there, which sent full packages down the patch path.
Every Upload & install was refused and Stream installs failed 3 in 5 once
the daemon had made a few on-console attempts. Installer daemon 1.3.9.
Measured on FW 13.60 on two consoles: refused every time before, accepted
every time after (3.6 GiB base over itself, and its patch).
- Each console keeps its own tree of screens across a console switch.
- Volumes: "Kept by ps5upload" with clean-up for temp and test files.
- Every Play button closes a running game first.
- Games: resume a failed Download; try a stopped or failed Move again.
- Pairing: after Resend helper, wait for the console to accept.
- Remote Play: unlocking the PS5's own setting with np-fake-signin v1.4.
- The scroll lock takes the scroll root that is on show.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix: installs the PS5 declined, Docker images that work, Payload Manager as a backup loader (5.41.0)
Installs
- A package the console serves itself (Upload & install, USB, the phone app)
is refused on FW 13.60 with 0x80B2116F (Sony's DbgGetPatchInfo/DbgCancelPatch
path, especially over an installed app). The unified install now re-serves
the console's copy from the engine (ps5:// read back through the helper) and
a refused link through the engine's link proxy. HW-verified on a 13.60 Pro:
stream, Upload & install fresh and over an installed app, USB.
- Installer 1.2.0: fixed past Last-Modified, logs to /data/ps5upload/installer.log.
- NET_REACH (frame 148/149): the console checks it can reach the engine before
a stream install and names a firewall/isolation cause in seconds.
- Staged-route refusals get their own reason and message (staged_refused).
- Folder-game register on 13.x: sceAppInstUtilAppInstallAll fallback,
/system_ex rw remount on EROFS, repeated uninstall for its two records.
- Removed the incorrect "no fake packages above FW 11.60" warnings.
Loaders
- itsPLK Payload Manager (:8084) fallback: starts the installer, recovers a
wedged elfldr (HW-verified) and puts the helper back when :9021 is dead.
Only ever uses its own ps5upload-* folders.
- Setup wizard skips payloads already running; "Send only ps5upload".
Engine / self-hosting
- Engine clients ignore proxy env vars; errors carry the real cause.
- Docker: writable /tmp and /data (also under a user: override), HEALTHCHECK
via --healthcheck, PS5UPLOAD_ALLOW_IP takes CIDR ranges, actionable 403,
bridge-network warning, engine/compose.yaml, scripts/docker-smoke.sh run in
the PR gate and before every release push.
- Desktop app with a remote engine browses the engine's disk; From this device
uploads first. Android engine listens on the LAN so the phone can stream.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: accept Windows' timeout as the probe's underlying cause
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* style: rustfmt the probe test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>