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* chore(android): run-android foregrounds and reuses the emulator; faster emulator - ensure reuses a running or still-booting emulator instead of booting a second; run-android brings its window to the front and reopens a headless one with a window; run-android-background leaves it headless. - A stopped emulator is waited on until it has really exited (forced after 60s), so a restart no longer mistakes it for one that is booting. - Windowed emulators render on the host GPU instead of software, with 4 GB RAM and up to 6 cores. - Android dev serves Vite on 1430/1431 (PS5UPLOAD_VITE_PORT), so it can run alongside desktop dev on 1420. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(android): software rendering by default; host GPU is opt-in -gpu host froze the Android 16 image within minutes on an M1 Max (the emulator warns its guest GL layer is unstable above API 35), with or without Guest ANGLE. PS5UPLOAD_EMU_GPU=host opts back in. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>