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Upload, install, convert and manage PS5 game packages over the network. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.9 KiB
1.9 KiB
Tests
Real-hardware integration, scenario, and regression tests for ps5upload 2.0.
smoke-hardware.mjs
End-to-end smoke test that exercises the full FTX2 stack on a live PS5.
Prerequisites:
- PS5 reachable at
PS5_ADDR(default192.168.137.2:9113) withpayload/ps5upload.elfloaded - Engine built at least once (
make engine) — the smoke runner auto-starts it
Run:
# auto-starts the engine (default)
npm run smoke:hardware
# use an engine that's already running elsewhere
node tests/smoke-hardware.mjs --no-spawn-engine
# override PS5 address
PS5_ADDR=192.168.1.50:9113 npm run smoke:hardware
Options:
| Flag | Default | Description |
|---|---|---|
--engine-url=URL |
http://127.0.0.1:19113 |
engine HTTP base URL |
--ps5-addr=HOST:PORT |
192.168.137.2:9113 |
PS5 FTX2 address |
--dest-root=PATH |
/data/ps5upload/tests/smoke |
destination root on PS5 |
--no-spawn-engine |
off | use an already-running engine |
--no-cleanup |
off | keep tmp fixture files on exit |
--timeout-ms=N |
120000 |
per-job timeout |
The runner prefers the pre-built binary (engine/target/release/ then debug/) and falls back to cargo run if no binary exists.
Coverage:
| Check | Description |
|---|---|
| engine reachable | GET /api/jobs returns 200 |
| ps5 status | GET /api/ps5/status returns non-error |
| single-file transfer | 256 KiB random file → one shard |
| directory transfer | 8 × 32 KiB files → dir on PS5 |
| multi-shard file transfer | 4 MiB file → multiple shards |
| file-list transfer | 3 explicit src→dest pairs |
| jobs list sanity | /api/jobs returns array |
Exit codes: 0 = all pass, 1 = one or more failed.
Planned coverage
- transaction resume and replay after payload restart mid-transfer
- takeover lifecycle (old payload killed by new one, TX marked interrupted, replayed)
- fault injection (BLAKE3 mismatch, partial shard, connection drop mid-transfer)