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https://github.com/phantomptr/ps5upload.git
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Upload, install, convert and manage PS5 game packages over the network. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
78 lines
4.1 KiB
Docker
78 lines
4.1 KiB
Docker
# Minimal scratch image for ps5upload-engine. Build context is the REPO ROOT
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# (the build COPYs payload/ and third_party/), NOT engine/.
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# Official multi-arch image: docker pull ghcr.io/phantomptr/ps5upload-engine:latest
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# docker build -f engine/Dockerfile -t ps5upload-engine .
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# docker run --rm -p 19113:19113 -e PS5_ADDR=192.168.1.50:9113 ps5upload-engine
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# Env: PS5UPLOAD_ENGINE_PORT (19113), PS5_ADDR (192.168.137.2:9113),
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# PS5UPLOAD_ALLOW_IP (comma-separated IPs allowed past the loopback guard),
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# PS5UPLOAD_PKG_HOST_IP (host LAN IP the PS5 fetches pkg bytes from during a
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# stream install — REQUIRED on Docker Desktop macOS/Windows, where the
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# container's own routing guess is a NAT address the PS5 can't reach back),
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# PS5UPLOAD_PAYLOAD_DIR (directory holding ps5upload.elf +
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# ps5upload-installer.elf, overriding the images built into this binary —
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# only needed if you built the image without them).
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#
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# IMPORTANT for Docker Desktop (macOS/Windows): the engine's loopback guard
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# rejects requests that don't come from 127.0.0.1/::1. Docker's port-forwarding
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# NATs connections through the VM bridge, so the container sees a bridge IP
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# (e.g. 172.17.0.1), NOT loopback — and all requests get 403 "loopback only".
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# Two workarounds:
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# 1. Set PS5UPLOAD_ALLOW_IP to the Docker bridge gateway IP:
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# docker run --rm -p 19113:19113 \
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# -e PS5_ADDR=192.168.1.50:9113 \
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# -e PS5UPLOAD_ALLOW_IP=172.17.0.1 \
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# ps5upload-engine
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# 2. On Linux hosts, use --network host (connections are true loopback):
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# docker run --rm --network host \
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# -e PS5_ADDR=192.168.1.50:9113 \
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# ps5upload-engine
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# Note: on macOS/Windows Docker Desktop, --network host does NOT work (the
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# daemon runs in a VM and can't bind to the host's LAN). Use option 1 and
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# note that the PS5 must be reachable from the Docker VM's network (may
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# require additional routing/bridging for the VM to reach the LAN).
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#
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# SECURITY: the /api/* surface is UNAUTHENTICATED — it can install/uninstall
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# titles and read/write/delete files on the PS5. By default only loopback may
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# reach it. PS5UPLOAD_ALLOW_IP opens it to the listed IP(s) so a remote desktop
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# client can drive a self-hosted engine. An IP allowlist is spoofable and grants
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# any process on those hosts full control, so set it ONLY on a trusted LAN and
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# NEVER publish this container to an untrusted network or the internet. Bind it
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# to the LAN interface (e.g. `-p 192.168.1.10:19113:19113`), not 0.0.0.0 on a
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# public host.
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FROM rust:alpine AS builder
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# g++ compiles unrar's bundled C++ against musl; musl target links static.
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RUN apk add --no-cache musl-dev g++ make
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# Built from the REPO ROOT, not engine/, because the workspace patches
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# `unrar` to the vendored copy at third_party/unrar (see that directory's
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# README). A build context of engine/ puts that path outside the context
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# and cargo fails with "unable to update /third_party/unrar".
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WORKDIR /build
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COPY engine engine
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COPY third_party third_party
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# The PS5 helper ELFs the engine embeds (build.rs looks for them at
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# <repo root>/payload). Without this the image builds fine but installs
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# UPDATES and DLC with no installer to send — the exact #152 failure —
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# because `have_bundled_dpi` is never set. ps5upload-installer.elf is committed,
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# so this always works; ps5upload.elf appears only if you ran
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# `make payload` first (it needs the PS5 payload SDK).
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COPY payload payload
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WORKDIR /build/engine
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RUN cargo build --release -p ps5upload-engine
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FROM scratch
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COPY --from=builder /build/engine/target/release/ps5upload-engine /ps5upload-engine
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EXPOSE 19113
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# Run as an unprivileged user (65532 = nobody in distroless convention).
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# scratch has no /etc/passwd, so we use a raw numeric UID — the kernel
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# doesn't need a passwd entry to run a process. Port 19113 > 1024 so
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# no CAP_NET_BIND_SERVICE needed.
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USER 65532:65532
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# Health: GET /api/jobs returns 200 once the HTTP server is live (no PS5
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# contact needed). scratch has no shell/wget, so no in-image HEALTHCHECK;
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# use an external probe (Docker Compose healthcheck with wget sidecar,
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# Kubernetes liveness/readiness probe hitting /api/jobs).
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ENTRYPOINT ["/ps5upload-engine"]
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